Posted 1 year ago2023-08-08 09:38:58 UTCPost #347764
You have to comment out this lines in gauss.cpp:
if ( !g_pGameRules->IsMultiplayer() )
{
// in deathmatch, gauss can pop you up into the air. Not in single play.
m_pPlayer->pev->velocity.z = flZVel;
}