cant position monster_hevsuit_dead Created 11 months ago2023-11-23 20:53:01 UTC by noggin noggin

Created 11 months ago2023-11-23 20:53:01 UTC by noggin noggin

Posted 11 months ago2023-11-23 20:53:01 UTC Post #348076
so, when i place a monster_hevsuit_dead and set it to table ( the position of the first dead hev guy you see in xen) in sequence and the pose it will either:
A float in the air
B go into the floor/wall
does anybody know how to fix this?

ALSO i modified the fgd to give the monster_hevsuit_dead the playermodel and give the animation sequence the table option i would post the screenshot but i dont know how
noggin noggin"that one dead guy in xen"
Posted 11 months ago2023-11-24 12:18:43 UTC Post #348077
In the first map of Xen, there is a hidden func_wall brush (with rendermode set to texture) on the island you mentioned as (the position of the first dead hev guy you see in xen).
You can even stand on top of it.
User posted image
As you can see in the image, the origin of the entity is exactly on this func_wall. If you somehow remove the func_wall, the entity will fall into the void.
[-TR-] 3mirG [-TR-] 3mirGThe Turkish Half-Life modder.
Posted 11 months ago2023-11-24 17:45:12 UTC Post #348079
thank you so much! i didnt even think of that! i appreciate the help man!
noggin noggin"that one dead guy in xen"
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