How would I port opposing force enemies and some other entities to a base HL1 mod? Created 4 months ago2024-06-23 23:44:58 UTC by saenghr saenghr

Created 4 months ago2024-06-23 23:44:58 UTC by saenghr saenghr

Posted 4 months ago2024-06-23 23:44:58 UTC Post #348915
Is it also possible to port the weapons while replacing the original view models with the view models from the half life unified sdk?

I have both the op4 updated sdk and hl1 updated sdk.
Posted 4 months ago2024-06-24 12:13:04 UTC Post #348918
Featureful already done the work for you. https://github.com/FreeSlave/halflife-featureful/

As for replacing the viewmodels, first try pasting the desired viewmodel files over the original.
Posted 4 months ago2024-06-25 03:08:23 UTC Post #348919
why suggest using featureful if he already mentioned unified sdk? why not just use unified sdk then?
Posted 4 months ago2024-06-25 04:34:39 UTC Post #348920
You got a point. Dunno why I didn't think of that.

To be fair though, featureful goes a bit more beyond unified, and doesn't break as much stuff as unified.

Unified also changes a lot under the hood. You need to relearn a lot of stuff.

Featureful goes beyond unified in some stuff too, like entities from sohl, svencoop, and the PS2 ports.

Does unified have quake fx entities? Does it have subtitles? Featureful has. Can you turn off stuff you don't need in unified? Featureful can.

In the end it's up to the guy to compare the two and pick which one works best.
Posted 4 months ago2024-06-25 23:34:00 UTC Post #348922
featureful does seem pretty cool, and if it's easier to work with then maybe use that. i figured if he wants whats in unified SDK he may as well just use that at first
Posted 4 months ago2024-06-25 23:34:01 UTC Post #348923
featureful does seem pretty cool, and if it's easier to work with then maybe use that. i figured if he wants whats in unified SDK he may as well just use that at first
Posted 4 months ago2024-06-25 23:34:05 UTC Post #348924
featureful does seem pretty cool, and if it's easier to work with then maybe use that. i figured if he wants whats in unified SDK he may as well just use that at first
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