How do you modify the new HUD in the 25th anniversary build? Created 4 months ago2024-07-29 03:54:28 UTC by maxtimes3 maxtimes3

Created 4 months ago2024-07-29 03:54:28 UTC by maxtimes3 maxtimes3

Posted 4 months ago2024-07-29 03:54:28 UTC Post #349021
Been trying all day to figure out how the retooled HUD scaling in the 25 anniversary build for Half-Life works, and I'm still kind of at a loss as to how all this functions.
I get that the easy answer is to work with the pre-25th build rather than the current one, but I do fancy myself some of the stuff introduced in the 25th anniversary update.
Has anyone figered it out yet?
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the ticket, the dream, my utmost desire!
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what i get instead... woe is me.
Some other notes; This is my first modding experience in general, and while I am an absolute noob at coding, I can intuit what's going on most of the time(?) when I dig through source code.
I'm also using the Half-Life Updated Unified SDK, which probably has something to do with it lol.
Posted 4 months ago2024-07-30 18:30:00 UTC Post #349023
My guess is that the 25th anniversary has custom HUD rendering code right in the client DLL. However, it is possible to do the sprite drawing yourself using the Triangle API (you manually submit triangles to the renderer), and I'm pretty sure some folks have already done stuff like that. I don't recall any GitHub repositories off the bat, I'll let you know though
Admer456 Admer456If it ain't broken, don't fox it!
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