How do I figure out which assets are used by cs 1.6 weapons? Created 4 days ago2024-12-17 01:33:47 UTC by purblepale purblepale

Created 4 days ago2024-12-17 01:33:47 UTC by purblepale purblepale

Posted 4 days ago2024-12-17 01:33:47 UTC Post #349413
For my Half-Life mod I want to port the dual pistols and AWP. I know the tutorials to follow in order to do this, but I can't figure out which resources belong to which.
Posted 4 days ago2024-12-17 03:26:09 UTC Post #349414
Im not sure what you mean. Just open up some models with the Half Life Asset Manager and see. i think v_awp is the viewmodel of the awp for example...then go into sounds and listen to sounds until you find the awp sounds
Posted 4 days ago2024-12-17 11:59:42 UTC Post #349415
There's also specific huds and muzzle effects (I think)
Posted 4 days ago2024-12-17 18:53:07 UTC Post #349416
To get the sounds, you can take a look at the code, or decompile the model and check the sequence's events. As for muzzleflashes, i guess you can either check in-game and compare to the sprites, or search in the code. HUD sprites should'nt be too hard to find, if i recall correctly the files use the prefix "640hudX".
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