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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Movie playback using sprites
Created
20 years ago
2004-06-13 16:55:11 UTC
by
Rileymo
Forums
Maps and Mods
View Thread
Created
20 years ago
2004-06-13 16:55:11 UTC
by
Rileymo
Rileymo
Posted
20 years ago
2004-06-13 16:55:11 UTC
Post #33081
I don't quite know if this would wor but I think you could do it, all you would have to do is break MPEGs down to frame by frame.
Rileymo
ZombieLoffe
Posted
20 years ago
2004-06-13 19:08:19 UTC
Post #33127
putting em on textures is alot nicer.
Also, try AviKit, read t3h article at
http://collective.valve-erc.com
ZombieLoffe
Unbreakable
Posted
20 years ago
2004-06-14 07:37:39 UTC
Post #33265
Use Animation Shop Pro.
Unbreakable
Windows 7.9 Rating!
Rileymo
Posted
20 years ago
2004-06-14 21:40:25 UTC
Post #33432
I'm just saying the alternative to doing all that coding.
Rileymo
RabidMonkey
Posted
20 years ago
2004-06-21 03:25:06 UTC
Post #35142
Yeah, but breaking down MPEGs frame by frame sounds like torture to me....maybe because I've had to do it a few times before....its annoyingly annoying.
RabidMonkey
mapmapmapfapmap
AJ
Posted
20 years ago
2004-06-21 07:19:21 UTC
Post #35160
Espicially if you want it to be smooth...and then there's the sound and trying to get that synchroised with the sprite.
AJ
Glorious Overlord
hazardous!
Posted
20 years ago
2004-06-21 08:14:02 UTC
Post #35172
I can remember that this technique was used in 3dMike's ts_bikini.
hazardous!
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