Elevator prob Created 20 years ago2004-06-23 11:32:16 UTC by nubei nubei

Created 20 years ago2004-06-23 11:32:16 UTC by nubei nubei

Posted 20 years ago2004-06-23 11:32:16 UTC Post #35692
ok i have a problem with my elevator. starts on one level, its a trigger_push going up to the next level, it turns on fine with my trigger_multiple but i want the trigger_push to turn off once its pushed the person up the lift so people can jump dack down the lift without getting stuck by the trigger_push.
^  _____________
^   |
0              ^    |
`|`            ^    |
 ^____________|
this is what it looks like if ya get me!
:roll:
Posted 20 years ago2004-06-23 11:33:08 UTC Post #35693
ok my diagram has messed up!!! jus imagine it!
Posted 20 years ago2004-06-23 11:34:18 UTC Post #35694
When the player has reached the next level, place a trigger_multiple there that triggers the trigger_push. Now the player can fall back again. Untill he moves trough the trigger_multiple at the ground level off-course... :)
Posted 20 years ago2004-06-23 18:03:25 UTC Post #35827
I hATE THAT TWHL doesn't let the empty spaces stay empty, like when you try to do a picture, as so.
*  * *
 **
(00)
 |U|
  V
  Carrot man without a little touck of empty space.

----------*-*-*----------
------------**-----------
----------(00)---------
------------|U|----------
-------------V------------
Carrot man, if - + space.
Posted 20 years ago2004-06-23 18:08:41 UTC Post #35829
Use real images if you want to visualize your problem.
As for the problem, CP said it already.
I don't know whether it's for MP or SP, on multiplayer the whole thing takes some more trigger areas.
Posted 20 years ago2004-06-24 03:02:10 UTC Post #35917
...plus I already talked about why it DOESN'T WORK:
This is because Internet Explorer shows the reply-post box in a fixed-width font. The posts themselves are shown in a variable-width ('proportionally spaced') font.

Fixed width font:
Every character, symbol, and space occupies the exact same width.

Proportionally spaced font:
A character's width is defined by the amount of width needed to display that particular character.

http://www.chris.com/ascii/font-lesson.html

I think that'll have to go on the new forum readme.
Seventh-Monkey Seventh-MonkeyPretty nifty
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