Custom animated texture won't work Created 19 years ago2004-06-25 22:17:30 UTC by Coolfat3459 Coolfat3459

Created 19 years ago2004-06-25 22:17:30 UTC by Coolfat3459 Coolfat3459

Posted 19 years ago2004-06-25 22:17:30 UTC Post #36448
I tried to make an animated texture with Wally. In the end I came out with a 12 frame sign that said INFORMATION and some of the letters would flicker on and off.
I named them +0stationinfo, +1stationinfo, and so on
But when I compiled the map to see how it was doing the texture shows up as a pink checkerboard! What happened here, is the texture too many frames or something?
Posted 19 years ago2004-06-26 00:12:11 UTC Post #36458
Never mind I fixed it. The problem was that I changed the name of the of the textures, but forgot to convert the .rmf that I used to a .map (I used a batch compiler)
Posted 19 years ago2004-06-26 06:51:57 UTC Post #36500
i thought you could only have 10 animating textures :

from 0 to 9 : :
Posted 19 years ago2004-06-26 07:07:52 UTC Post #36509
You can. According to everything I've ever seen on the subject.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-26 12:02:48 UTC Post #36622
Well I got 12, and its working... all 12 of them.
Posted 19 years ago2004-06-26 12:03:12 UTC Post #36625
Once again I defy the laws of Worldcraft!!!
Posted 19 years ago2004-06-26 13:34:56 UTC Post #36637
The last three frames are probably discarded.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-06-26 16:52:20 UTC Post #36666
Tried it - you can only get 10
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