Func_door_rotating won't work Created 20 years ago2004-06-25 15:24:59 UTC by Coolfat3459 Coolfat3459

Created 20 years ago2004-06-25 15:24:59 UTC by Coolfat3459 Coolfat3459

Posted 20 years ago2004-06-25 15:24:59 UTC Post #36362
Ok, to make a functioning rotoating door you must group an origin brush near the hinge of the door right? Well it didn't work for me. I made a origin brush that was 1 unit thick, expanded the width of the door and was the height of the door but it still bases the rotation of the door on the center of the map. Whats going on?
Posted 20 years ago2004-06-25 16:07:42 UTC Post #36365
No, you don't group it. Grouping is RMF-format only. It's for mapping convenience. The origin brush must be tied to the door_rotating.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-06-25 16:54:36 UTC Post #36385
i put the origin brush 1 unit bigger on each side so i just overlaps the faces of the door brush
m0p m0pIllogical.
Posted 20 years ago2004-06-25 17:14:19 UTC Post #36388
Sorry, I read another thread and someone (think it was Slayer A) said you must group the doors together. So let me get this straight:
1: You make A door block and tie it to a func_door_rotating
2: You put an origin brush where you want the door's hinges to be
3: Tie the origin brush to a func_door_rotating
4: Run into it and it should work on it' hinges?
Posted 20 years ago2004-06-25 17:57:53 UTC Post #36405
No. You make the door and the origin brush, select both and assign the selection to func_door_rotating. There is no need to adjust settings (except from a couple of flags like reverse direction etc) as the default axis is Z and default pitch is 90 for Z axis. So just leave the settings.
m0p m0pIllogical.
Posted 20 years ago2004-06-25 19:13:13 UTC Post #36434
I see, I'll test it and see what happens
Posted 20 years ago2004-06-25 21:44:09 UTC Post #36445
for an optimal hinge, have it lay the same units into the door, as out of it.
the height of the origin is not important.
Posted 20 years ago2004-06-25 22:12:30 UTC Post #36446
Thanks MOP, I got it working!
Posted 20 years ago2004-06-25 22:19:28 UTC Post #36450
YAY! I helped!
m0p m0pIllogical.
Posted 20 years ago2004-06-25 22:25:47 UTC Post #36452
YAY! REJOICE BROTHERS!
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