!moving things! Created 19 years ago2004-07-01 16:14:04 UTC by Crusader_bin Crusader_bin

Created 19 years ago2004-07-01 16:14:04 UTC by Crusader_bin Crusader_bin

Posted 19 years ago2004-07-01 16:14:04 UTC Post #38054
hey all! I wanted to add something to my map. I wanted to add moving "conveyor belt" (well i don't know that word but it is, like it's said in dictionary: "conveyor belt an endless, moving belt carrying articles from one place to another in a factory etc: She put nuts on the chocolates as they went down the conveyor belt." <= thats what i want, heh) like in hl (it was "questionable ethics" i think). so... how to do this :D ??? Is it just a "moving" texture and one way entity or something else? pls tell me, i have a funny idea for a map ^^
Posted 19 years ago2004-07-01 16:18:54 UTC Post #38055
func_conveyor...

Only textures that contain the word 'scroll' in their name will actually scroll, while their scroll speed and other options are specified in the entity, and their scroll direction depends on the texture orientation.
Posted 19 years ago2004-07-01 16:24:55 UTC Post #38057
OOoooh! big thx, but can i do 3 linked conv. belts, put a sciencist on first and make it to land in place at end of 3rd belt? just want to know is he going to stop on end of first belt or not. And if scroll direction depends on the texture orientation, than how in original hl map, when you pressed the button, moving direction has been changed? i thought that in-play textures cannot be changed by entites, am i wrong? :nuts:
Posted 19 years ago2004-07-01 16:39:08 UTC Post #38062
How they changed the direction, I do not know at this moment. I guess they used two conveyors and some env_renders.

Func_conveyors seem to have the anomality though, that when they're 'triggered' by a env_render, their scroll function is also toggled. But it's best to just try out. The best experience is achieved in the field... ;)
Posted 19 years ago2004-07-01 16:42:36 UTC Post #38065
ok, i'll experiment with that. Heh, i've always wanted to know, WTF is Func_conveyor (conveyor - i've learned a new word :D ) Thx for help
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