Mapping for steam, somehow map created Created 19 years ago2004-07-05 07:37:57 UTC by Black Vault Black Vault

Created 19 years ago2004-07-05 07:37:57 UTC by Black Vault Black Vault

Posted 19 years ago2004-07-05 07:37:57 UTC Post #38864
i compile it, it runs steam HL, but the map doesnt exist.

i see nothing wrong in this compile:

** Executing...
** Command: Change Directory
** Parameters: D:ValveSteamSteamAppsmicosil@hotmail.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.map" "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail.map"

** Executing...
** Command: D:ValveHammertoolsqcsg.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: valvesteamsteamappsmicosil@hotmail.comhalf-lifevalvehalflife.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: D:ValveHammertoolsqbsp2.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing D:ValveSteamSteamAppsmicosil@hotmail.prt
0 seconds elapsed
** Executing...
** Command: D:ValveHammertoolsvis.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
8 portalleafs
7 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (0)
average leafs visible: 3
visdatasize:8 compressed from 8
0.0 seconds elapsed

** Executing...
** Command: D:ValveHammertoolsqrad.exe
** Parameters: "D:ValveSteamSteamAppsmicosil@hotmail.comhalf-lifevalvemapsmicosil@hotmail"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:ValveHammertoolslights.rad']
[1 texlights parsed from 'D:ValveHammertoolslights.rad']

178 faces
37338 square feet [5376708.00 square inches]
1865 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
visibility matrix: 0.2 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (1)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (2)
transfer lists: 6.3 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (1)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(412, 412, 207)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 2/400 128/25600 ( 0.5%)
planes 286/32767 5720/655340 ( 0.9%)
vertexes 225/65535 2700/786420 ( 0.3%)
nodes 35/32767 840/786408 ( 0.1%)
texinfos 9/8192 360/327680 ( 0.1%)
faces 178/65535 3560/1310700 ( 0.3%)
clipnodes 107/32767 856/262136 ( 0.3%)
leaves 15/8192 420/229376 ( 0.2%)
marksurfaces 187/65535 374/131070 ( 0.3%)
surfedges 790/512000 3160/2048000 ( 0.2%)
edges 396/256000 1584/1024000 ( 0.2%)
texdata [variable] 268/2097152 ( 0.0%)
lightdata [variable] 81501/2097152 ( 3.9%)
visdata [variable] 8/2097152 ( 0.0%)
entdata [variable] 537/131072 ( 0.4%)

Total BSP file data space used: 102016 bytes

9 seconds elapsed
and i cant find the map anywhere
Posted 19 years ago2004-07-05 07:48:32 UTC Post #38865
for a start get zhlt compile tools, they are a whole lot better :)
Trapt Traptlegend
Posted 19 years ago2004-07-05 07:56:57 UTC Post #38866
Get that and Nem's Batch Compiler. Google for both.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-05 12:34:20 UTC Post #38908
yay, it works, thx!
Posted 19 years ago2004-07-05 13:09:30 UTC Post #38922
It's because HL has problems with fancy directory names.
Seventh-Monkey Seventh-MonkeyPretty nifty
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