cs buyzone and spawns? Created 20 years ago2003-08-16 15:05:37 UTC by rlstoner2003 rlstoner2003

Created 20 years ago2003-08-16 15:05:37 UTC by rlstoner2003 rlstoner2003

Posted 20 years ago2003-08-16 15:05:37 UTC Post #390
in cs, how do you make multiple or atleast one buyzone and how do you select how big it is? also, how do you designate a spawn a t or ct spawn ?
Posted 20 years ago2003-08-16 17:24:17 UTC Post #391
ShoutBOX - answered there. Tired. zzz
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-16 19:46:25 UTC Post #392
Just incase the Shoutbox rolls past Seventh's answer...
CT Spawn points are defined by info_player_starts.
T Spawn points are defined by info_player_dethmatch.
And Buyzones are func_buyzones and as a brush entity they are as big as you make them. You can have more than one, actually it is a good idea to have one at each Spawn point that covers all the spawn points in that area.
Most people use armoury entities as top up areas, as the buyzone is disabled by it's timer after game start, but that depends on the settings.
Posted 20 years ago2003-08-17 05:33:51 UTC Post #394
Server-config dependent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-18 13:46:18 UTC Post #395
go to counter-map tutorials.

search for the site on google
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