I have these texlights in my map that are going to be in a (hopefully) semi-dark corridor. Some of them will be on, using the Natural-Selection's modified engine some of them will be flickering, and I want a few to be off. What should I do? If I compile with the texture in lights.rad, theyre all going to be lit, and if I don't I need to point light. Is there a way to accomplish this, or should I just go with point lighting?