Enemies and info_nodes Created 20 years ago2003-08-15 16:37:02 UTC by Vassy Vassy

Created 20 years ago2003-08-15 16:37:02 UTC by Vassy Vassy

Posted 20 years ago2003-08-15 16:37:02 UTC Post #406
This isn't a problem or anything, just assistance with my latest map (UNORIGINAL!!!). It's for Opposing Force, and the only enemies are going to be humans. I noticed that, even though you are a marine in Op. Force, monster_human_grunts still shoot you, and monster_human_grunt_allies will fight them. This allows me 3 types of human enemy (I'm not having grunt_allies, so there won't be confusion between marines): human_grunt, human_assassin, male_assassin. I'm unlikely to use human_assassin because they can only use silenced pistols. So should I have grunts or male assassins (Either will do)?
Actually, I do have a question: With human enemies, if you have path_corners for them to follow, will they ignore the p_cs and come looking for you if there are info_nodes? Or will they follow p_cs until they see you, then hunt you down with info_nodes?
Posted 20 years ago2003-08-15 16:38:55 UTC Post #407
I think they do the last one (p_cs until interrupted), don't quote me on it though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-15 17:17:49 UTC Post #408
Male assassins should be used since they fit in more with op4 if your a grunt.

If you decide to use a human_grunt some people may not have the high definition pack so the models wouldn't fit in

K hope this helped :P
Godd Luck on your map
Posted 20 years ago2003-08-15 23:12:53 UTC Post #410
Monsters that follow path_corners will only do so until interupted, and then they will revert to the models original AI, if you have path_corners and info_nodes, they will follow the PC's until they see you or are interupted and then they will use the info_nodes to track you down.
Posted 20 years ago2003-08-16 04:14:25 UTC Post #409
High definition pack? No, you don't understand, all of the monsters from the original HL are there, plus the new OpFor ones. And they behave in the same way.
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