Colors Created 19 years ago2004-07-13 20:18:57 UTC by Paintballa Paintballa

Created 19 years ago2004-07-13 20:18:57 UTC by Paintballa Paintballa

Posted 19 years ago2004-07-13 20:18:57 UTC Post #41137
In my map, im trying to make something like a dance floor, very simple one at that. I can only find 3 colors to use on the brushes though, blue, red, and black. What, if any, other colors are in the texture applications menu?
Posted 19 years ago2004-07-13 20:26:13 UTC Post #41140
Search for 'gen'. You should find some different colors/textures and some of them are animating which might look nice on a dance floor.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-13 21:18:17 UTC Post #41146
Well, instead of a dance floor, i made a maze type thing. But having a problem with this. I made a path of blocks across the room, and everything around the path a Trigger_hurt, so if u take a wrong step, u die. But when i tested map, everything that was trigger_hurt was invisible, but i could still see the path fine. Anyways to fix this?
Posted 19 years ago2004-07-13 21:22:50 UTC Post #41149
Trigger brushes are always rendered invisible. You have to make a brush around them if you want to see where the trigger_hurt is.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-13 21:28:06 UTC Post #41151
if i put a brush the exact same size as the trigger hurt ONTOP of the trigger, will it still kill you? I dont want people to know the difference in the game between the path, and the rest that will kill you.
Posted 19 years ago2004-07-13 21:51:45 UTC Post #41153
If you make the brush a func_illusionary, the player will be able to walk through it. Otherwise, it just acts as a solid world brush.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-13 22:12:18 UTC Post #41157
O, yeah good idea. Thanks
Posted 19 years ago2004-07-13 22:21:33 UTC Post #41158
No Problemo, Se?or.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-13 23:11:45 UTC Post #41172
Eh, ok i put a brush func_illusion , and all is good when you LOOK at it.... but if people are smart they wil just shoot the solids, and figure out the path to take. Thats what i did becuz i forgot the path myself hehe
Posted 19 years ago2004-07-13 23:46:45 UTC Post #41183
The tutorial on fences should help you. Find it Here.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-14 00:08:16 UTC Post #41188
Well, that has stuff on letting people shoot through it, but I don't think there's a way to let people walk through them and not shoot through them. It's one or the other.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-14 00:11:32 UTC Post #41189
Eh? What about this?
Making a Real Fence
You might have noticed that in some areas in Half-Life, there are fences that the player can shoot through. It's a simple idea, but it requires a little trick to set up.

You will notice that some entities, including the monster_generic ones that are in the example map as holograms, have a flag called Not Solid that allows you to let the player to walk through them. This has obvious uses, such as... well... for making a hologram. But it won't work for fences, because, firstly, func_wall entites don't have a Not Solid flag, and even if they did, the player would be able to move though as well as bullets. But there is a way round this problem.

It just so happens that func_illusionary was designed to be, um, illusionary, so it's basically a non-solid func_wall, and can be made to display masked textures in the same way as a normal func_wall. Then, to stop the player moving though, you can simply create a 'clip' brush - Select the texture called 'clip', and create a brush. This stops the player moving through, but not bullets... and not monsters. To stop the monsters, create another brush with some texture other than 'clip', and bind it to a func_monsterclip entity. Place all three brushes over each other, and you have a 'real' fence!
This would allow bullets to pass and block players going through.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-14 02:32:10 UTC Post #41199
Yes, but he wants players to go through and not bullets, I think.
RabidMonkey RabidMonkeymapmapmapfapmap
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