Hey, I wrote some manual-like information in regards to this mod. See what you think. (It's not in the oppropriate order, or anything yet)
[quote]The Upper Hand
Deep beneath the tunnels and passages of Fallen Wing City there lives a collective of ruthless characters known only as the Upper Hand. So secret are they, that no-one had ever believed they had ever existed, even though they were thought to have died during the earlier years of the epidemic. They are highly experienced, secretive, and incredibly dangerous, should you become one of their targets.
Their base consists of a large network of specially selected and defended tunnels, passages, maintenance areas, sewers, basement levels, and other vast areas. Their knowledge of Fallen Wing City makes them a formidable foe. And many contestants claimed to have experienced them throughout the entire city, appearing as if from nowhere and seemingly vanishing into the dark recesses of the underground.
Fallen Wing City
To understand Fallen Wing City, you must understand the true meaning of it?s past. Once an established dwelling for the rich and successful; thrown into chaos by the rise of crime, corruption, and decadence. Once regarded as one of the most sacred areas in the land by the ancients; now just a monument of dissoluteness. It?s endless blocks of run-down shoe-box-like structures once thought to be the very features that heightened its achievement. It?s lifeless roads, once occupied by civilians wanting to reach their work places, homes and family, it?s countless shop?s, littered with the remnants of chaos and looting, it?s power sources diminished, and it?s sense of promise, now just a fragment of the past, as though a bird without a wing, hopeless and without purpose.
The time had begun to make something old fresh and new. Starting out as a military-owned urban training area, the city was showing signs of purpose. That is, until, the military no longer required it?s use, and again it became deserted. Then, something seemingly impossible had begun. With the outbreak of a highly infectious disease, disastrous consequences were to follow. A top-secret military experiment had been developed, a potentially hazardous bio-weapon, a flesh-rotting virus. The virus became unstable, unpredictable, and soon after managed to escape containment, spreading to the outside world. The virus was infecting numerous civilians, and many of those who died began to awake only to hunt people for flesh. Eventually, the zombie-like transformations were getting out of control, and in order to prevent it, mercenaries destroyed many of those who had been even slightly infected. Many of the infected were taken away to places, never to be heard of again. Soon after these events, a large, heavily guarded concrete perimeter wall was built around the entire city of Fallen Wing, so as to contain the infected, preventing the epidemic from reaching outer-regions.
Problem-Reaction-Kill
Years had passed, and the city with all its new infected inhabitants was still being contained. A new idea was underway. In full public approval, those who had committed serious offences were being sent to Fallen Wing City as part of their death sentences. So successful was this new scheme, that maximum-security prison systems were becoming virtually obsolete. The new system managed to reach television audiences around the world, as a reality-TV documentary aptly named ?Problem-Reaction-Kill? enabled viewers to see the action take place with numerous surveillance cameras. Convicted criminals were being taken in small groups by military transport helicopters to various locations throughout the secured city in an almost ritualistic fashion. Contestants, as they are now called, are blindfolded, handcuffed and released without any prior knowledge of their drop zones. They were left defenceless, and often died very quickly in horrific circumstances. Some of the more hardy criminal contestants even tried to escape, but were quickly hounded down by the military and transported back in the same manner as they arrived. So as to insure that survival was possible, weekly airdropped supplies were sent to random locations without disclosure of their whereabouts. It was simply part of the entertainment that contestants were to find them. The continuous stream of contestants soon lead to increased chaos, and ultimately gave way to warfare amongst rival gangs. Television viewers were granted their wish to see the violent conflicts between rival groups and the infected.
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Curbs and stairs : Make them size 8 for realism, you dont half notice the difference.