Problem Created 20 years ago2004-07-15 17:07:30 UTC by Paintballa Paintballa

Created 20 years ago2004-07-15 17:07:30 UTC by Paintballa Paintballa

Posted 20 years ago2004-07-15 17:07:30 UTC Post #41688
In my CS map, i made a glass box, a func_wall with glass texture, now people can still shoot through it. Is there any way that i can make it so people cant shoot through the wall so people on the outside can push a button nexto the box that kills them?
Posted 20 years ago2004-07-15 17:17:58 UTC Post #41690
func illusionary(but that wil make one wall non see through) or make wall thicker 32 units i think it is for nothing to go through i might be standing corrected on that specification but i do know u have to make wall thicker certain guns go through certain thickness gauss will go through upto 32or is it 36 andif u dont want wall that thick dont but gauss in level

be cool copper :P
Posted 20 years ago2004-07-15 18:07:00 UTC Post #41696
func illusionary makes a brush you can walk through but cant see throuh (depending on your render settings). the only way is to either make the brush thicker or to make 2 brushes. observe: (im not sure this will work) |=brush
|<*>|
*these faces should be textured null.
you shouldnt need to change the settings of your func wall for this to work, however there must be 2 brushes for this to work.

explained in another way, just copy your func_wall and place it next to the original, then texture the inner faces with the NULL texture. if you have ZHLT compile tools you should have the zhlt.wad which contains the NULL, SKIP and HINT textures.
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