Some map help needed Created 20 years ago2003-11-07 06:45:44 UTC by AJ AJ

Created 20 years ago2003-11-07 06:45:44 UTC by AJ AJ

Posted 20 years ago2003-11-07 06:45:44 UTC Post #4163
OK then all you guys have been a great help (and this site rocks!) but Im afraid I need some more help. (Keep in mind that this is my first mapping expereince and that its for school). Now for a start, what files are needed in order to post a map on this site? Please take a look when I do. Now for the problem. In the 'lab' after going down the elevator, theres a bunch of scinetists around and glass tubes (this room is unfinished). Now I want it so that when you go up the stairs to a computer and press the button, an explosion will sound, the level will change slightly and the glass tubes will explode and the monsters emerge and eat the scietists (sound familiar??). How would I go about achieveing this? Please make the respnse as simple as possible, but if you can't don't worry. Thankyou!! :)
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 07:01:50 UTC Post #4168
OK its on there now, perhaps if I actually read what to do....oh well :P
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 07:07:07 UTC Post #4169
Make the button trigger a multimanager, which in turn triggers the env_explosion (multiple) and env_sound (although i spose you could try an ambient_generic), and func_breakable (glass tubes). Also have it target a monster_maker to spawn your monsters. Make sure your explosion doesn't kill all your scientists..

And reading the readme normally works. ;)
Posted 20 years ago2003-11-07 07:14:19 UTC Post #4170
Hey thanks! Really! It sounds very simple now! Thankyou! (And im not being sarcastic!). Check out my map please. Don't expect briliance though ;)
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 07:23:25 UTC Post #4171
How do u make the button a multimanager? And please don't direct me to the tutorial!
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 08:21:27 UTC Post #4173
Alright!! It works perfectly! Thankyou!!
BTW, is there any way to get the level to fade to black, display text (of my own choice) and then come back into the same level? Sorta like pausing the game
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 11:16:20 UTC Post #4181
Uploaded an example of all the things you asked for in the Map Vault. All you have to do is click download just above my comment. I loaded it up before you mentioned the Fade bit and txt, so tuff. maybe someone else can look at that, a second pair of eyes is always a good thing.
Posted 20 years ago2003-11-07 22:16:44 UTC Post #4212
OK thanks.
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 22:35:05 UTC Post #4213
Could I ask what an info_node is?
AJ AJGlorious Overlord
Posted 20 years ago2003-11-07 23:15:00 UTC Post #4214
Hey it finally ran. Nice touch with the automatic door and the elevator. Now I want to know what's going on behind this. I wish to know how to do all that :D
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 00:14:12 UTC Post #4220
Hey Andy, read the "speech for scientists and barney' forum. There's another problem on there (I put it in the wrong one). Thanks for your help in the explosion thing. The dancing scientist thing is because of the fact that they can see the monsters. By making the monsters 'prisoners' they dont do that, but when the explosion goes off the monsters just sit there.
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 01:17:15 UTC Post #4222
Also with those monsters sitting there, the monstermaker doesn't work. Help. My scientists look like retards
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 01:17:24 UTC Post #4223
Also with those monsters sitting there, the monstermaker doesn't work. Help. My scientists look like retards :lol:
AJ AJGlorious Overlord
Posted 20 years ago2003-11-08 20:24:34 UTC Post #4291
Come on people i really need help! Download my new map and give it a go!! :)
AJ AJGlorious Overlord
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