VIS Crashes Hammer.... Created 19 years ago2004-07-17 13:27:24 UTC by MrXBob MrXBob

Created 19 years ago2004-07-17 13:27:24 UTC by MrXBob MrXBob

Posted 19 years ago2004-07-17 13:27:24 UTC Post #42304
I cant compile my latest map properly to test, because when Hammer starts up vis.exe during compile, it just hangs. It works fine when I choose "no" or "fast" for "Run VIS", but normal just doesnt seem to work. It compiles fine for every other map, too - there are zero errors in the map, and it's really tiny so far. What could be the problem??
Posted 19 years ago2004-07-17 13:49:13 UTC Post #42307
way too many lights? post your log :)
Posted 19 years ago2004-07-17 14:07:17 UTC Post #42319
It's not that - I just all of my lights and it still crashes at vis.

I cant post my log either, Hammer and the compile window completely freeze untill i choose end the process, then it just closes.
Posted 19 years ago2004-07-17 14:09:22 UTC Post #42321
Sorry, that should read "I just deleted all of my lights"

Anyway, muppet - I'm no noob. I've been making maps for ages now, and I know when my program is doing nothing. I even left it for a whole half hour and it was still sat there. That's impossible for a map this size - it's not even 5 full rooms, and they're all small compared to most of the stuff I've done before.
Posted 19 years ago2004-07-17 14:49:12 UTC Post #42329
isn't there a compile error log?

YYYAAAAYYYY i know things!!!
Posted 19 years ago2004-07-17 15:05:50 UTC Post #42336
Nope, no log at all.
Posted 19 years ago2004-07-17 15:18:29 UTC Post #42344
Use a batch file to compile and run all tools with -estimate to see how long it'll take to finish.
VIS usually takes very long.
Deleting all the lights won't help. VIS doesn't perform the lighting calculations. And even without lights the lighting calculation has to be done.
Posted 19 years ago2004-07-17 15:19:02 UTC Post #42345
Rebooted my pc, compiles fine now - something must have been up with the vis executable.

Thanks for the help anyways
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