Distribution Question Created 19 years ago2004-07-17 15:18:00 UTC by MrXBob MrXBob

Created 19 years ago2004-07-17 15:18:00 UTC by MrXBob MrXBob

Posted 19 years ago2004-07-17 15:18:00 UTC Post #42343
Say I have a map - and I want to give it to a friend to try out on his computer - does he just need the .bsp file in his valve/maps folder? What about the other files that are in there too for the map, like the *.lin *.map *.max *.p0 *.p1 *.prt *.rmx etc....?
Posted 19 years ago2004-07-17 15:26:07 UTC Post #42350
If you only use original Half-Life textures, sprites, models etc., he only needs the .bsp file.
The other files where created during the compile process and are not necessary to play the map.
Posted 19 years ago2004-07-17 15:27:35 UTC Post #42351
Great, thanks!

What about if I maybe add in a few new sounds and textures, how would I go about it then?
Posted 19 years ago2004-07-17 15:35:23 UTC Post #42355
You have to distribute everything that is not a part of the original Half-Life.
You add sounds, you distribute them. You add a .wad, you distribute it.
Just don't ever forget this! It sux when you downloaded a map to see that the author didn't include the required media.
Posted 19 years ago2004-07-17 16:01:36 UTC Post #42357
If you have custom textures, it's easiest to wadinclude them.

http://cariad.co.za/twhl/tutorial.php?id=29
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-17 21:01:02 UTC Post #42408
Just don't ever forget this! It sux when you downloaded a map to see that the author didn't include the required media.
It also sucks when they give too much, right haz? :P
Try to delete as much as you can (a lesson I've learnt now) so that the download isn't too big.
AJ AJGlorious Overlord
Posted 19 years ago2004-07-18 05:14:56 UTC Post #42485
You know, it may be better to include all your stuff in a pak file - much cleaner.

Please don't include worthless stuff like your save games, config.cfg, voiceban.... and content you never used. It just bloats the dload
Posted 19 years ago2004-07-18 06:44:12 UTC Post #42511
Great idea, kol - do you know any tutorials on creating pak files and using them with your maps?
Posted 19 years ago2004-07-18 07:01:53 UTC Post #42513
Get wally and take a look at the pak0.pak of Half-Life. There shouldn't be any unclarities.
Posted 19 years ago2004-07-18 09:32:25 UTC Post #42530
Pak Explorer is superior -

place everything you have made in "maps", "gfx", "sprites", "sound" and "models" directories in the pak, as well as titiles.txt (goes in the root directory or the pak)

DON'T INCLUDE ORIGINAL HL CONTENT!! (the size will be too big)

that should clean up the ol' mod directory or map set a bit ;)

btw,

Name you pak

pakX.pak

where X is a number from 0 to anything i think.

All pak files in a game directory like "valve" or "gearbox" must have a structure:

pak0.pak
pak1.pak - overrides pak0.pak but game references pak0.pak anyway
pak2.pak - overrides pak1.pak but game references pak1.pak anyway

and so on..

That's basically all you need to know about pak files...
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