Rust wheel Created 20 years ago2003-11-08 11:44:53 UTC by ZombieLoffe ZombieLoffe

Created 20 years ago2003-11-08 11:44:53 UTC by ZombieLoffe ZombieLoffe

Posted 20 years ago2003-11-08 11:44:53 UTC Post #4261
how do you make them cool spinning buttons/wheels/whatever that spins when you press it?
Posted 20 years ago2003-11-08 11:58:20 UTC Post #4262
Use a func_rot_button
;)
Posted 20 years ago2003-11-08 12:01:38 UTC Post #4263
omg i didnt even know there was anything called that. thx
Posted 20 years ago2003-11-08 13:17:37 UTC Post #4266
make sure to put an origin brush in the axis of spin...
Posted 20 years ago2003-11-08 13:20:11 UTC Post #4268
and theres sum prefabs of them spinny wheels u get in hl...
Posted 20 years ago2003-11-08 16:19:07 UTC Post #4273
You might want a momentary_rot_button?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-08 20:46:48 UTC Post #4297
hey what is the momentary anyways? sounds like a button that only exists 4 a short while.
Posted 20 years ago2003-11-09 03:47:43 UTC Post #4304
I thought that - means that it only stays where you turn it while you're turning it! Like that rotating platform with the wheel in the HL tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-09 07:42:58 UTC Post #4307
kewl thx
Posted 20 years ago2003-11-09 08:06:45 UTC Post #4308
really? thought an origin in the middle wouldve done the job.
Posted 20 years ago2003-11-09 15:32:55 UTC Post #4317
one in middle works
Posted 20 years ago2003-11-10 13:14:11 UTC Post #4357
ah so momentary removes the need for origin brushes?
Posted 20 years ago2003-11-10 13:55:12 UTC Post #4366
Nope, just it'll move back as soon as you "let go".
Seventh-Monkey Seventh-MonkeyPretty nifty
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