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The Whole Half-Life
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Rust wheel
Created
21 years ago
2003-11-08 11:44:53 UTC
by
ZombieLoffe
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-11-08 11:44:53 UTC
by
ZombieLoffe
ZombieLoffe
Posted
21 years ago
2003-11-08 11:44:53 UTC
Post #4261
how do you make them cool spinning buttons/wheels/whatever that spins when you press it?
ZombieLoffe
Tlax
Posted
21 years ago
2003-11-08 11:58:20 UTC
Post #4262
Use a func_rot_button
Tlax
ZombieLoffe
Posted
21 years ago
2003-11-08 12:01:38 UTC
Post #4263
omg i didnt even know there was anything called that. thx
ZombieLoffe
kol
Posted
21 years ago
2003-11-08 13:17:37 UTC
Post #4266
make sure to put an origin brush in the axis of spin...
kol
ministeve
Posted
21 years ago
2003-11-08 13:20:11 UTC
Post #4268
and theres sum prefabs of them spinny wheels u get in hl...
ministeve
Seventh-Monkey
Posted
21 years ago
2003-11-08 16:19:07 UTC
Post #4273
You might want a
momentary_rot_button
?
Seventh-Monkey
Pretty nifty
ministeve
Posted
21 years ago
2003-11-08 20:46:48 UTC
Post #4297
hey what is the momentary anyways? sounds like a button that only exists 4 a short while.
ministeve
Seventh-Monkey
Posted
21 years ago
2003-11-09 03:47:43 UTC
Post #4304
I thought that - means that it only stays where you
turn
it
while
you're turning it! Like that rotating platform with the wheel in the HL tutorial.
Seventh-Monkey
Pretty nifty
ZombieLoffe
Posted
21 years ago
2003-11-09 07:42:58 UTC
Post #4307
kewl thx
ZombieLoffe
ministeve
Posted
21 years ago
2003-11-09 08:06:45 UTC
Post #4308
really? thought an origin in the middle wouldve done the job.
ministeve
ZombieLoffe
Posted
21 years ago
2003-11-09 15:32:55 UTC
Post #4317
one in middle works
ZombieLoffe
ministeve
Posted
21 years ago
2003-11-10 13:14:11 UTC
Post #4357
ah so momentary removes the need for origin brushes?
ministeve
Seventh-Monkey
Posted
21 years ago
2003-11-10 13:55:12 UTC
Post #4366
Nope, just it'll move back as soon as you "let go".
Seventh-Monkey
Pretty nifty
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