Milkshape Users, i need your assistance Created 20 years ago2003-08-11 12:23:34 UTC by MASTeRmiNd MASTeRmiNd

Created 20 years ago2003-08-11 12:23:34 UTC by MASTeRmiNd MASTeRmiNd

Posted 20 years ago2003-08-11 12:23:34 UTC Post #439
For those who have had experience with Milkshape 3D. I was wondering how i can turn the .ms3d or halflife .smd file into a .mdl file.

Is there a compiler that i can use that anyone knows of?I tryed a google search for a mdl compiler, all i can find is a plugin to decompile.
Posted 20 years ago2003-08-11 14:03:03 UTC Post #440
I had the same problem. Still have. Sorry :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-12 02:19:55 UTC Post #441
geez, dont know why i end up answering my own questions. funny
Posted 20 years ago2003-08-12 02:49:22 UTC Post #442
Very helpful, though - now I can actually start modelling - I gave up pretty quickly :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-12 03:00:58 UTC Post #443
So I can put in my own models? COOL! I'll download it tonight! I assume that you use monster_generic to insert them, right? Talking of m_g., I had a problem once with it. He was hovering above the floor in WC, like he should be, but he was halfway through the floor in HL (Opposing Force). What the hell?
Posted 20 years ago2003-08-12 05:16:28 UTC Post #444
Just put 'clip' textured brushes round them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-12 05:20:55 UTC Post #447
well apparently theres a beta version of hammer, v3.5, apparently there is also an updated halflife .fgd file which allows model support, i never realised that you could'nt put models in halflife, weird.
Posted 20 years ago2003-08-12 05:33:44 UTC Post #445
yeah i was just about to do that, but how do i know how big to make the clip brushes so that they fit around the model, or do i just surround the entity with the clip brush and thats it?
Posted 20 years ago2003-08-12 06:03:33 UTC Post #446
how do i find out how many worldcraft units my box is so i can make the clip brush match it?

still trying to figure that out.
Posted 20 years ago2003-08-12 07:02:26 UTC Post #448
Using the Beta of Hammer 3.5 let's you actually see the model your working with.. If the animation paths are set correctly, and it is part of the mod your working on, Placing clip brushes is a breeze... Shame the rest of 3.5 is buggy.
Posted 20 years ago2003-08-13 04:33:34 UTC Post #449
oh ok, thanks for clearing that up andy, its a pity it wasnt done in the first place, its really a pain trying to place a model in and getting the clip brishes right. The measurements in milkshape are not the same as the units in worldcraft, so you pretty much have to guess or figure out the scale which i havent yet.
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