How do I use ricochet fgd? Created 19 years ago2004-07-24 01:11:05 UTC by Coolfat3459 Coolfat3459

Created 19 years ago2004-07-24 01:11:05 UTC by Coolfat3459 Coolfat3459

Posted 19 years ago2004-07-24 01:11:05 UTC Post #44248
Yeah, what the subject says. I only know what item_powerup is, how do I make it so that people fall through the sky and die? How to I add a bouncy thingy?
Posted 19 years ago2004-07-24 05:17:26 UTC Post #44277
Since a lot of entities in the Ricochet fgd are the same as the Half-Life entities (only necessary entities were added, I think), you can just use a trigger_hurt for the first and a trigger_push for the second thing you want. However, some experimenting might reveal other possibilities... just look for unknown entities and play with them, you'll find out...
Posted 19 years ago2004-07-24 09:46:35 UTC Post #44303
no trigger_hurt i think (not sure) becouse normally you fall down and see your own self falling. trigger push "could" do the work(for bouncing) but better try to download .rmf of some ricoshet map and see how it's done.
Posted 19 years ago2004-07-24 21:53:07 UTC Post #44559
Too bad there arent any, and crash has left. Trigger hurt wont work. the whole game your on godmode.
Posted 19 years ago2004-07-24 21:55:47 UTC Post #44560
You know what? I'll just use the awesome power of ripent to figure this out. As for the anonymous guy, no place is going to have a tutorial on how to map for such a small mod.
Posted 19 years ago2004-07-24 21:58:25 UTC Post #44561
Ha! I found it! Can't belive I missed it too! Trigger_jump, go figure.
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