Compiling Error i think..? Created 20 years ago2004-07-25 16:24:53 UTC by PBJaxson PBJaxson

Created 20 years ago2004-07-25 16:24:53 UTC by PBJaxson PBJaxson

Posted 20 years ago2004-07-25 16:24:53 UTC Post #44788
I'm a noob and all i know is when i click F9 it wont load up..the screen goes black you see it trying for a few seconds then it goes black again and HL isnt running.. idk if this will help but heres the compile list, somone plz help

** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Lifevalve

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-LifevalvemapsBERRIES.map" "C:SIERRAHalf-LifevalvemapsBERRIES.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:SIERRAHalf-LifevalvemapsBERRIES"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:SIERRAHalf-LifevalvemapsBERRIES.map

********** ERROR **********
Token too large on line 6
Posted 20 years ago2004-07-25 18:09:51 UTC Post #44801
A lot of trouble can be saved when you use the customized compile tools for Half-Life. Get them here, install them and if it still not works, we'll have a look at it :-P
Posted 20 years ago2004-07-25 19:22:42 UTC Post #44833
Firstly, the newest compilers can be found here.
They contain the RAD exe from xp-cagey's p13 tools and the CSG, BSP and VIS exe from the p15 tools.
To your log:
********** ERROR **********
Token too large on line 6
You've used too many wads. The string which contains the wad names is too long.
********** ERROR **********
nummarkfaces == MAX_LEAF_FACES
Your map is too complex. There must be a complex or strange construction of world brushes. Did you create or modify any complex objects?
Posted 20 years ago2004-07-25 20:07:12 UTC Post #44871
First of all..I didn't know there was a max number of things you can put in a map???And second..is there a tutorial or link on this site with information pertaining to using this zonerz thing..I was planning on changing over when i got better but I thought it might be hard to do??
Posted 20 years ago2004-07-25 20:12:28 UTC Post #44875
Forgive me..Zoner's**
Posted 20 years ago2004-07-25 20:37:22 UTC Post #44878
You use them just like the old tools.
Just replace the old executables with the new ones in the settings of VHE.
qcsg - hlcsg
qbsp2 - hlbsp
vis - hlvis
qrad - hlrad
The new features are listed in the documentation.
Posted 20 years ago2004-07-26 04:44:30 UTC Post #44964
There are definate limits when mapping in Half-Life. Half-Life is over 5 years old and as such, you will not be able to create extremly large and detailed maps. You have to find ways to imitate detail without pushing the constraints of the engine. Take a look at this to give a small idea at what you can do.
AJ AJGlorious Overlord
Posted 20 years ago2004-07-26 05:09:47 UTC Post #44969
One of my ideas for the next compo was along those lines...
Seventh-Monkey Seventh-MonkeyPretty nifty
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