an example map (or more) i want made Created 20 years ago2004-07-27 01:53:15 UTC by hefsys hefsys

Created 20 years ago2004-07-27 01:53:15 UTC by hefsys hefsys

Posted 20 years ago2004-07-27 01:53:15 UTC Post #45273
COMMON TO ALL EXAMPLE MAPS...
I want two grunts with their guns pointing towards two scientists. The player should start outside a door to the room in which the two grunts & the two scientists are situated.

When the player hits a trigger (outside the door as well), the scientists yell with !SC_SCREAM7 simultaneously for about 10 seconds with !SC_SCREAM7 being played > once.

IN EXAMPLE MAP 1...
Once the player activates the door, I want the two grunts to shoot the scientists.

IN EXAMPLE MAP 2...
When the player activates (activation depends on door type which you can choose) the door, the one grunt says something to the player & then says something to the other grunt.

BTW I've got a map that incorporates some of the above that I could show you (it doesn't do all the stuff I want it to).
Posted 20 years ago2004-07-27 02:02:19 UTC Post #45276
Well, maybe someone would be so friendly to create such an example but since I doubt that, I'll give you some tips so you can create this yourself.

1. Between the grunts and the sci's, put an invisible func_wall_toggle. This prevents the grunts from firing at the scientists. When the door is opened by the player, trigger this func_wall_toggle so it disappears. Now, the grunts will suddenly have line of fire to the scientists and they will kill them.
To get the grunts facing the scientists, set their direction with the little compass in their Properties box.
Note: prevent the grunts from seeying the player before they see the scientists, as then they will attack the player first.

2. Scripted_sentences... read about that in the HL Entity Guide here at TWHL. As for the grunts, set their Prisoner flag, so they won't attack the player...

Good luck!
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