Posted 20 years ago2004-07-28 19:38:06 UTCPost #46126
I'm a newbie to creating maps. But I made a simple room. It has no errors. But I can't test it because my half-life disk is too scratched! is there any way to test my map?
Posted 20 years ago2004-07-28 22:14:22 UTCPost #46190
I did read some tutorials. but steam makes things more difficult because it doesn't detect my map even when i went " map test ". im really confused now.
Posted 20 years ago2004-07-28 23:47:18 UTCPost #46197
Did anyone consider that if his version of HL wasn't patched, then he might need it in to run HL?? Do you have the latest HL (non Steam) Patch installed? Sorry, I can't remember the number but I think it is v46 HL 1.1.1.0
Posted 20 years ago2004-07-29 02:02:49 UTCPost #46231
As for maps not showing up in the list, deathmatch maps require the entity 'game_player_deathmatch', otherwise they're filtered out from the list. This is to prevent single-player maps from getting on the deathmatch list...
Generally, testing goes easier from the console instead of having to start a LAN game each time.
Posted 20 years ago2004-07-29 02:12:04 UTCPost #46235
If it just says 'Cannot find map 'test" in the console, you might have had a compile error. Check for a file called test.log where you compiled the map and post the contents here, that can help us figure out the problem.
Posted 20 years ago2004-07-29 09:30:27 UTCPost #46335
Did anyone consider that if his version of HL wasn't patched, then he might need it in to run HL??
thats exactly what i thought as soon as i saw that.
Ok, well next time you see something you know the answer to... answer it. Posting that you thought you knew the answer is a bit pointless and I will delete comments like this in future (ed: Andy)
Posted 20 years ago2004-07-29 09:51:49 UTCPost #46338
I have a problems compiling maps to steam's map folder. Compile the maps elsewhere and move them into the steam folder as the compiler doesn't recognise the @ in the email address and saves the bsp as email@address.com.bsp. So compile elsewhere then move to the maps folder.