Stubborn error when testing level. Created 20 years ago2004-07-30 20:12:05 UTC by Arbitar Arbitar

Created 20 years ago2004-07-30 20:12:05 UTC by Arbitar Arbitar

Posted 20 years ago2004-07-30 20:12:05 UTC Post #46897
Hello, I am very new to map editing and am excited to get moving in the direction of a full sized map. Unfortunatly, testing ... erm ... "levels" I have already made is important to me and I seem to be having problems with that. I have looked though numerous tutorials online and have contacted a few HL level editors, and it seems I have my gmae configuration set up correctly. There are no spaces in the paths to either Worldcraft or Halflife. From what I have seen, it seems to be a compiler error but I wouldnt know. Here is the part of the compiler output which concerns me.
********** ERROR **********
Error opening C:HL_EditingHalf-Lifevalvemapsleveltest.bsp: No such file or directory
When I look in the folder ("C:HL_EditingHalf-Lifevalvemaps") I see 'leveltest' but not in the right format. I see it in the .map format, not the .bsp

My compiler settings are as follows:
No additional command line paramaters
Run CSG: Normal
Run BSP: Normal
Run VIS: Normal
Run RAD: Normal
Dont run the game: Unchecked
Save visible objects only: Unchecked
When I test halflife comes up with the 'Map change failed. Map name 'leveltest' not found on server ]' thing.

Any help would be extremely appreciated.

Thank you,
Arbitar
Posted 20 years ago2004-07-30 20:44:28 UTC Post #46900
Pardon, I made a mistake. My additional command line paramaters are "-dev -console"
I currently had it blank to see if that would do anything.
Posted 20 years ago2004-07-30 20:53:10 UTC Post #46902
Give us a copy of your full compile log, we might be able to help with that.
Posted 20 years ago2004-07-30 21:16:45 UTC Post #46904
Ok, here it is. Since last post I have changed RAD to None because I have no lights :)
** Executing...
** Command: Change Directory
** Parameters: C:HL_EditingHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:HL_EditingWorldcraftmapstutworld.map" "C:HL_EditingHalf-Lifevalvemapstutworld.map"

** Executing...
** Command: C:HL_EditingWorldcraftqcsg.exe
** Parameters: "C:HL_EditingHalf-Lifevalvemapstutworld"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:HL_EditingHalf-Lifevalvemapstutworld.map

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:HL_EditingWorldcraftqbsp2.exe
** Parameters: "C:HL_EditingHalf-Lifevalvemapstutworld"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:HL_EditingHalf-Lifevalvemapstutworld.p0

** Executing...
** Command: C:HL_EditingWorldcraftvis.exe
** Parameters: "C:HL_EditingHalf-Lifevalvemapstutworld"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening C:HL_EditingHalf-Lifevalvemapstutworld.bsp: No such file or directory
Posted 20 years ago2004-07-30 21:17:48 UTC Post #46905
same map just renamed btw ...
Posted 20 years ago2004-07-30 21:28:19 UTC Post #46908
your first error is "Token too large on line five"

you need to go to tommy's site and see if that error shows up there. You can get to tommy's site by going into the links page on this site. oh wait, sorry, you can't get it from there. You need to go into the tutorial about forum posting by seventh monkey that we all have to read.
Posted 20 years ago2004-07-30 21:39:11 UTC Post #46910
same map just renamed btw ...
Posted 20 years ago2004-07-30 21:39:32 UTC Post #46911
oops sorry back button doest work i guess :(
Posted 20 years ago2004-07-30 22:22:46 UTC Post #46915
ok wow all fixed thanks a ton!!! the answer was at "tommy's site" and now that site is sitting in my bookmarks :D thanks again!
Posted 20 years ago2004-07-30 22:36:51 UTC Post #46920
Your welcome. Its a good thing to take all your compiling errors there. if they aren't there, post your whole compile log here, as VOX said.
Posted 20 years ago2004-07-31 00:10:29 UTC Post #46939
Get ZHLT Compile Tools. Google for them. The ones you are currently using are intended for quake, although they still work with Half-Life. ZHLT replaces the tools you are using now, and instead of qrad (q for quake), its hlrad (obviously for HL). It replaces all of them, I was just using rad as an example.

It's loads better, so make sure you get them. :)
Trapt Traptlegend
Posted 20 years ago2004-07-31 05:40:24 UTC Post #47013
Definitely use ZHLT in future. They actually are on our links page :)
Seventh-Monkey Seventh-MonkeyPretty nifty
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