Beat it to death Created 20 years ago2004-08-04 23:08:37 UTC by slotcarz slotcarz

Created 20 years ago2004-08-04 23:08:37 UTC by slotcarz slotcarz

Posted 20 years ago2004-08-04 23:08:37 UTC Post #48001
Howdy all...first time poster... glad to be here...
yes I'm going to ask again about entities... Read thru the forums.. Didn't find what I was looking for...
I got Hammer 3.4, CS mapping, updated the fgd... set up preferences. everything loads 'except' where are the rest of the entities? All the "func's" are no where to be found. I click the entity button on left, loads them on right in the pull down. info starts are there but no func's.. I'm in a func right now : ....
any help would be great......

rock on...

slotcarz
Posted 20 years ago2004-08-04 23:39:16 UTC Post #48009
alright, that isn't how you get funcs,

heres how you do it,

select a brush,

select Tie-To-Entitie,

select a func
^^that's where the funcs are^^
so get func-e!
Posted 20 years ago2004-08-04 23:56:35 UTC Post #48012
In a more general explanation that may help later on:

There are two types of entities, brush entities and point entities. Brush entities are setups made from brushes. Often, they are things like triggers but they can be things like func_walls to stop face splitting, or doors or buttons.

Point entities are the ones made with the entity tool, like the info_player_start. These are often things such as weapons, game_ triggers that affect gameplay by giving points and displaying text, and special triggers and entites useful to mapmakers and entity masters such as multimanagers and multisources.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 00:05:20 UTC Post #48015
i got func...ed... thats what I was lookin for... thanks floater..
thanks for the info too rabid...

later...
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