Light Issues Created 19 years ago2004-08-08 20:12:39 UTC by Vallian88 Vallian88

Created 19 years ago2004-08-08 20:12:39 UTC by Vallian88 Vallian88

Posted 19 years ago2004-08-08 20:12:39 UTC Post #49155
How do I keep light from going through closed doors? When the doors open I want the light to come through, but otherwise I dont want to see the red outline.
Basicly, how do I keep this from happening?
User posted image
Posted 19 years ago2004-08-08 20:18:07 UTC Post #49157
i dont think it is possible in hl...
if it is, i would like to know as well ;)
Posted 19 years ago2004-08-08 20:29:06 UTC Post #49162
That didnt work.
Posted 19 years ago2004-08-08 20:47:36 UTC Post #49167
If you are using zoners half life tools and the halflife_3x.fgd, (and you should be) your brush based entities will have a "zhlt lightflags" property. Choose 'opaque' and the light won't shine through. However, when you open the door, the light will still not shine through the open door. There is an example map in the vault that shows how to simulate the light shining through the open door.
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