Export to .MAP Created 19 years ago2004-08-08 04:17:37 UTC by [VDC] Rad Brad [VDC] Rad Brad

Created 19 years ago2004-08-08 04:17:37 UTC by [VDC] Rad Brad [VDC] Rad Brad

Posted 19 years ago2004-08-08 04:17:37 UTC Post #48952
I just converted everything to STEAM and it seems to run ok. I export to .MAP, batch compile the map, go to STEAM/GAMES/Halflife and enter console, and type "map xxxxxxxx" to load a map. No problems. I started getting Bad surface extents errors, so I started looking for solutions. After ripping several sections of my map apart, I realized that it wasn't exporting anything to .MAP format. When I open the exported file, there is nothing on the grid. Any help here would be appreciated! Thanks in advance!
Posted 19 years ago2004-08-08 05:15:51 UTC Post #48960
Doesn't Hammer automatically save a map file when you save an rmf?

Check if you've got any probs with the map using the Check For Problems tool in Hammer.
AJ AJGlorious Overlord
Posted 19 years ago2004-08-08 06:37:30 UTC Post #48967
That's very odd. If you're using an outdated version of Hammer, get the newest from the VERC. If you're using 3.5b, use 3.4 and try again?

Try Check For Problems, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-08 14:49:16 UTC Post #49080
I have 3.5b and yes, it probably does create a .map file when you save it. A lot of times I save the "cordon' section to .map, so I can compile it with the batch compiler. "Check for problems" shows "no errors found!"

The .map files have the info in them, and since I know nothing about what it all exactly means, I just trust that the info is correct. So the .map file is actually created. VHE doesn't read the information when I open them. I read on the VERC messageboards some peeps having this problem back in January, but they had no solutions.

I guess I will try the 3.4 idea but things in my map won't work with it.
Posted 19 years ago2004-08-08 15:38:56 UTC Post #49089
What things? It should do.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-08 16:40:07 UTC Post #49106
Forgive me if I'm wrong, but models will fail to display in 3.4.
Posted 19 years ago2004-08-08 16:55:59 UTC Post #49108
3.4 shows a blank grid as well.
Posted 19 years ago2004-08-09 02:02:09 UTC Post #49225
The models won't show in 3.4, but the map'll be intact. The grid doesn't have to be blank, tinker in Hammer's Options.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-09 02:30:56 UTC Post #49243
The grid has no brushes on it... or entities... it should. The .map file has the corresponding entries to build the map in Hammer. No .map file will open in Hammer, for me.

I'm not trying to change the contrast between the grid and the background. I'm trying to open a .map file.

When I compile the .map file with Nem's, it compiles, but when I run it in STEAM HL, it returns a bad surface extents error. Would this error cause Hammer to not open a .map file, even though it can process the .rmf?

I've been through Tommy's and I've been through VERC, by the way.....
Posted 19 years ago2004-08-09 02:54:00 UTC Post #49248
My suggestion was open the RMF in 3.4, and try saving the .map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-09 03:17:12 UTC Post #49256
I tried it and it didn't work. Same results. Thanks though.

If you're so inclined, I have it here: http://vdcprivate.recongamer.com/Brad/Tournament_problem.zip

I've spent the last month shredding my intentions with this map. It's nothing like I wanted. And now this.... let me know if you're gonna see it. If not, I am just getting rid of it.
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