Cameras Created 20 years ago2003-08-06 10:56:30 UTC by Vassy Vassy

Created 20 years ago2003-08-06 10:56:30 UTC by Vassy Vassy

Posted 20 years ago2003-08-06 10:56:30 UTC Post #498
I've finally figured out how to make cameras trigger alarms (Use an invisible trigger_once). But how do I make the trigger_once swivel with the camera (func_pendulum)? Also, how do I create a fuzzy effect when you use a trigger_camera to view stuff in a different area (I've got a security room like the one in Blue Shift, and the cameras work fine but the view isn't fuzzy). Speaking of Blue Shift, I'm still looking for an FGD file for it. Where can I get one? They don't have any on valve-erc.
Posted 20 years ago2003-08-06 11:19:54 UTC Post #499
http://www.planethalflife.com/blueshift/files/

Follow the Mapping and editing links. Appears the .zip contains sdk, fdg, maps, etc... Just strip what you need from the zip.
Posted 20 years ago2003-08-06 18:45:09 UTC Post #503
I am wondering if you downloaded the .rmf that I made to answer your security cameras post awhile ago? It would have saved you some time finding the trigger once solution you mentioned here. You can't make the trigger once swivel with the camera. But if you use the func_tank method from the map I provided, the alarm gets triggered when the camera 'sees' the player. It sounds like that is what you are trying to do. Look at camera 2 in the 'security cameras' map in problem maps.
Posted 20 years ago2003-08-07 05:03:30 UTC Post #501
hvx2:
You can only really use sounds from the original Half-Life for stuff like this. I made one - I can e-mail you it if you want...?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-08-07 19:54:20 UTC Post #505
You're welcome. It's always nice to hear when our solutions or advice helps you guys!
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