Spwaning creatures, then ordering them Created 20 years ago2004-08-12 23:07:41 UTC by Vallian88 Vallian88

Created 20 years ago2004-08-12 23:07:41 UTC by Vallian88 Vallian88

Posted 20 years ago2004-08-12 23:07:41 UTC Post #50516
Is there a way to spwan a grunt (using monstermaker), then have it run to a target?
I tried to use "childrens target", as the target they're after, but it doesnt work. Whenever they spwan, they just sit there.
I tried to use both info_target and path_corner for the targets.
Posted 20 years ago2004-08-13 00:05:37 UTC Post #50521
Its suppose to look like a shooting range, a monster just runs across the screen for the player to shoot. Simple enough right?
Posted 20 years ago2004-08-13 02:51:02 UTC Post #50531
Set the child's name, and target a scripted_sequence 'on release'. Set the script's target monster to the child name of the monstermaker.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-13 11:28:03 UTC Post #50639
what animation do I use to make the monster run to my target?
Posted 20 years ago2004-08-13 14:12:57 UTC Post #50681
You don't, just set "Move to Position" to "Run".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-13 14:47:27 UTC Post #50706
Well how does the script tell the monster to run to the target? I tried to set the "target" of the script to where I wanted it to go, but that doesnt work.
Posted 20 years ago2004-08-13 15:10:23 UTC Post #50712
The monster will run to the script. Also, if the script is above the ground, he will bob up to its level, so make sure that it is on the ground.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-14 02:39:21 UTC Post #50870
http://cariad.co.za/twhl/mapvault_map.php?id=1826

Here's my map, I've done everything everyone has told me, and it still isnt working.
Posted 20 years ago2004-08-15 04:04:51 UTC Post #51095
I added animations to the script and increased it's serach radius but that didn't seem to work either.
There is something odd about this...
Posted 20 years ago2004-08-15 04:10:54 UTC Post #51096
Evil spirits :o
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