Posted 20 years ago2004-08-16 03:37:35 UTCPost #51294
Do you mean moving the rocket (look up the elavator tutorial for func_train) or the flame effects for the booster (in which case your talking sprites). Try and be more specific
Posted 20 years ago2004-08-16 05:22:45 UTCPost #51307
Yes the rocket is a func_train and i do know how to make it. But i dont know how to make the flame effects, and make it follow the rocket when it takes of, do you?
Posted 20 years ago2004-08-16 05:22:57 UTCPost #51308
Yes the rocket is a func_train and i do know how to make it. But i dont know how to make the flame effects, and make it follow the rocket when it takes of, do you?
Posted 20 years ago2004-08-16 07:12:36 UTCPost #51316
env_laser, use the "End Sprite" property for the sprite and have the "target of laser" set to your func_train. Make sure that the _train has an origin brush.