Smoking Tank Created 20 years ago2004-08-17 12:51:59 UTC by Propaganda Propaganda

Created 20 years ago2004-08-17 12:51:59 UTC by Propaganda Propaganda

Posted 20 years ago2004-08-17 12:51:59 UTC Post #51594
Anyone know where I can find a tutorial on how to make a tank look like it's smoking? I need the smoke to go vertical. I know I could use multiple sprites to acheive this effect but is there an easier way?
Posted 20 years ago2004-08-17 13:00:59 UTC Post #51601
Env_beam:
http://cariad.co.za/twhl/entityinfo.php?ent=env_beam&game=1

Select a smoke-looking sprite (smoke.spr for example) and be sure to set that 'fade end' flag of the env_beam. Well, the rest is just a bit of experimenting and tweaking.

Remember the hot damp that came of the cup of coffe the scientist was holding, just before the HEV locker room? That's the effect you're getting.
Posted 20 years ago2004-08-17 13:16:15 UTC Post #51602
Posted 20 years ago2004-08-17 13:25:19 UTC Post #51603
Ok wqhich one of these looks best you guys think. The smoke should me more narrow at the bottom then spread out at the top, like it's dissapating.
Posted 20 years ago2004-08-17 13:25:59 UTC Post #51605
Cooool. Never noticed that entity before somehow :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-17 13:26:48 UTC Post #51606
Then the cycler wreckage is the one to go...

Hey, why don't you try both in a test map and decide for yourself? :)
Posted 20 years ago2004-08-17 13:37:53 UTC Post #51607
CP is right, just try everything out. It's better to get an own point of view on things than asking others for theirs.
Posted 20 years ago2004-08-18 22:00:31 UTC Post #51979
Actually, a really good effect for this is particle_shooter set to an info target, you can control smoke direction and it spreads out at the top.
Posted 20 years ago2004-08-19 01:59:31 UTC Post #51991
Ehm, a CS 1.6 entity I suppose? Might be good to tell what mod you're mapping for next time...
Posted 20 years ago2004-08-19 02:21:20 UTC Post #52002
This is for a dod map. I tried cycler_wreckage and it looked kinda weird, like a huge cloud of white smoke that hung in the air, although I probably didn't have it set properly as far as scroll rates and size and with the env_beam I got some weird dancing blue light, even though I was using the smoke sprite.
Posted 20 years ago2004-08-19 02:30:40 UTC Post #52004
In such cases, it might be good to go to DoD's forum too, as they can provide much more DoD-specific help:
http://www.dayofdefeat.net/forums/index.php
Posted 20 years ago2004-08-19 02:40:22 UTC Post #52010
Thanks for the tip P
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