Monstermaker Created 19 years ago2004-08-19 02:17:26 UTC by Hongkongmapper Hongkongmapper

Created 19 years ago2004-08-19 02:17:26 UTC by Hongkongmapper Hongkongmapper

Posted 19 years ago2004-08-19 02:17:26 UTC Post #51997
I made a trigger once to trigger many squardmaker(one monster each squardmaker),I was named all the squardmaker "a" and trigger once's target is "a".But when I move to the trigger once,one of "a" was spawn,kill it and then another "a" was spawn,kill one and spawn one,kill one and spawn one,how to make them spawn at the same time?? :
Posted 19 years ago2004-08-19 02:19:37 UTC Post #52001
Use a multi_manager to trigger them rather than a trigger_once.
AJ AJGlorious Overlord
Posted 19 years ago2004-08-19 06:53:28 UTC Post #52034
multi managers are soooo useful
Posted 19 years ago2004-08-19 07:31:50 UTC Post #52046
I was use multi manager,but the same before also :(
Posted 19 years ago2004-08-19 07:48:29 UTC Post #52050
Try giving the monstermakers different names, and trigger all of these with a multi_manager.
Posted 19 years ago2004-08-19 09:53:06 UTC Post #52077
just do it,and still one by one :(
Posted 19 years ago2004-08-19 09:58:06 UTC Post #52079
Tell me, how exactly have you set up this? What entities have you used and what properties do they have?
Posted 19 years ago2004-08-19 12:29:12 UTC Post #52094
um...It just one Trigger once from floor to ceiling,and it's target name is
a .and then I made 7 squardmaker, I had named all the squardmaker a .
these squardmaker property is default except monstertype monster_alien_controller and monster count 1
Posted 19 years ago2004-08-19 14:26:06 UTC Post #52129
I suppose you mean monstermaker instead of squadmaker?
Another thing, you placed them on top of each other or did you spread them out nicely so the monsters have some space?

If it doesn't work at all, you could always place monster_alien_controllers in small rooms and teleport them into the area by using scripted_sequences, with Move to Position set to Instantaneous. Generally, I find this a more usefull way as you can specify monster properties much better, and it seems monsters made by monstermakers can have some AI problems.
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