breakable vehicles Created 19 years ago2004-08-20 14:48:30 UTC by rowleybob rowleybob

Created 19 years ago2004-08-20 14:48:30 UTC by rowleybob rowleybob

Posted 19 years ago2004-08-20 14:48:30 UTC Post #52308
i'm just learning vhe and got exited when i started mapping that i could build a ct vehicle--van or apc--and have the ct's jump inside to facilitate rescuing the hostages. further, i wanted to make breakable glass or doors on it to add realism. is there a way to make a functioning vehicle with beakable doors/windows/tires on it?
Posted 19 years ago2004-08-20 15:02:51 UTC Post #52309
I don't think so.
Posted 19 years ago2004-08-20 17:50:49 UTC Post #52323
Not possible, you cannot combine entity types in the Half-Life engine.

If you wanted to make the breakable items stationary, you'd use a func_breakable.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-20 18:50:30 UTC Post #52328
When half-life 2 comes out you will be able to :)
Posted 19 years ago2004-08-20 19:26:04 UTC Post #52336
WOOT Half-life 2!
Posted 19 years ago2004-08-20 20:20:57 UTC Post #52346
You can also do it with Spirit, but not in CS at the moment.

Let's not deviate from topic and get into a HL2 discussion.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-20 20:29:31 UTC Post #52352
Oh please, lets deviate please!
Posted 19 years ago2004-08-20 22:43:19 UTC Post #52392
Let's not.

Fin
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 00:57:44 UTC Post #52422
hl2 will be better (u can make 16 times bigger maps! W0000TTTT!!!!)

sry =)
Posted 19 years ago2004-08-21 01:18:21 UTC Post #52424
What does 'Fin' and 'Let's not get into a HL2 discussion' say to you?

LAST POST!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 02:16:52 UTC Post #52435
Gotta agree

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
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