Gravitation.... no not the yaoi comic Created 19 years ago2004-08-21 16:43:23 UTC by Gone_Latin Gone_Latin

Created 19 years ago2004-08-21 16:43:23 UTC by Gone_Latin Gone_Latin

Posted 19 years ago2004-08-21 16:43:23 UTC Post #52554
Does anyone have a good gravity tutorial or example map?
I've tried to get a gravity free zone with func_gravity and having it set to 0, but it doesnt change anything, i have also tried triggering it but still nothing...........
Posted 19 years ago2004-08-21 17:22:24 UTC Post #52569
Gravity 0 is the default, afaik.

Try setting it to 200 or something to test it, then you can play around with values later on.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-21 23:07:28 UTC Post #52695
I thought default gravity was 100.
AJ AJGlorious Overlord
Posted 19 years ago2004-08-21 23:08:37 UTC Post #52698
i thought it was exactly 1g we measured it by, but thats jsut what i heard from [i] dwarf season 3... [i/]
Posted 19 years ago2004-08-21 23:11:27 UTC Post #52699
Server default gravity is 800, I believe. That's what sv_gravity yields, in any case.
Posted 19 years ago2004-08-22 02:25:50 UTC Post #52734
Default is 800. 200 makes it look like your jumping with a longjump, even if you don't have it, and 1600 will kill you if you fall off of the curb.
Posted 19 years ago2004-08-22 02:28:37 UTC Post #52735
Ah, I was refering to Half-Life.
AJ AJGlorious Overlord
Posted 19 years ago2004-08-22 05:24:06 UTC Post #52779
You have to pass through a trigger_gravity for it to work, so the best idea is to have two triggers, side by side leading into the room that you want to have reduced gravity.
The first outside Trigger is set to 1 or 'Normal Gravity' the second inside Trigger to something lower... I suggest 0.1.
The range is 1 to 0 with 1 being Normal.
That way when you walk in the room you will walk into a reduced gravity zone and it will be normal when you walk out.

Works for me...
Posted 19 years ago2004-08-22 11:32:11 UTC Post #52826
so..... in mutiplayer, the trigger gravity will change the gravity for everyone+everywhere??
Posted 19 years ago2004-08-22 11:49:39 UTC Post #52832
Setting the gravity to 0 doesnt work it screws up, set it above 0.
Posted 19 years ago2004-08-22 11:57:49 UTC Post #52836
but still between 0 and 1......... so how does one get 0 gravity???? surely even 0.1 would have some gravity effect
Posted 19 years ago2004-08-22 12:00:02 UTC Post #52837
yep :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-22 14:29:41 UTC Post #52873
Halflife does NOT like zero gravity. Neither will your player who is stuck on the ceiling with no way to maneuver....
Posted 19 years ago2004-08-22 14:31:39 UTC Post #52875
hmmm ok..... maybe....... i should just put invisble brushes around the bit i want, so it looks like youre floating
Posted 19 years ago2004-08-22 14:49:03 UTC Post #52878
0.00000000001 ?
Posted 19 years ago2004-08-22 15:25:08 UTC Post #52883
or that, yeah..........
Posted 19 years ago2004-08-24 00:39:55 UTC Post #53403
If you made the gravity -1 , you don't go up and you dont go down which is what you want right? 800 is normal gravity. 300 would probably be the long jump.
Posted 19 years ago2004-08-24 06:34:30 UTC Post #53489
You can play around with it using 'Gravity Test' in the 'Examples' map vault.
Posted 19 years ago2004-08-24 07:13:22 UTC Post #53493
the entity says that it can be any number between 1 and 0........... not 800!
Posted 19 years ago2004-08-24 07:19:29 UTC Post #53494
The numbers 200, 800, etc., mentioned above are numbers that the server uses for the command 'sv_gravity.'

The equivalent effect of 1 in trigger_gravity is about the same as the 'sv_gravity 800' command at the console. 0.2 for trigger_gravity is about the same as 'sv_gravity 200' at the console. Give or take.
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