question about choosing texture Created 20 years ago2004-08-24 00:11:12 UTC by chpsv chpsv

Created 20 years ago2004-08-24 00:11:12 UTC by chpsv chpsv

Posted 20 years ago2004-08-24 00:11:12 UTC Post #53387
I mainly use half-life.wad to make map and starting to find difficult to choose texture for blocks' colour.
I don't know use which texture to paint the structure looks well,
and i know some texture has specific function such as ORIGIN, SKY...
can anyone explain more about these matters?
thanks:)
Posted 20 years ago2004-08-24 00:12:58 UTC Post #53389
could you explain more clearly??
Posted 20 years ago2004-08-24 00:16:39 UTC Post #53391
this main point is
how make sure which textures in the wad files responds for what structure (block, or entities) in the map?
Posted 20 years ago2004-08-24 00:25:53 UTC Post #53392
Most textures can be used on both entities and world brushes, though there are cerain restrictions on certain ones.

ORIGIN is always used as part of an entity, it's the point on which a rotating item moves.

CLIP cannot be part of entities. It blocks player movement and is transparent.

{textures with blue are used with a func_wall or other SolidEnt with rendermode Solid and RenderAmt 255, which makes the blue transparent.

{textures with white are used with infodecals. and appear in game as one color, not greyscale.

SKY makes sky and cannot be an entity.

-0, -1, etc. are randomly tiling.

+a, +0, etc are animated.

! is liquid.

~ are light emitting textures.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-24 00:44:19 UTC Post #53409
quite useful
thanks:cool:
Posted 20 years ago2004-08-24 05:04:51 UTC Post #53451
CLIP can be part of an entity. I don't believe that a CLIP-textured solid can be the sole brush in an entity though.
Seventh-Monkey Seventh-MonkeyPretty nifty
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