Water-filled barrel... Created 19 years ago2004-08-23 17:03:40 UTC by spark spark

Created 19 years ago2004-08-23 17:03:40 UTC by spark spark

Posted 19 years ago2004-08-23 17:03:40 UTC Post #53286
Is there any way to make a water filled barrel, I tried carving and hollowing a cilynder for room where the water should be, but it keeps giving me a brush error.
Posted 19 years ago2004-08-23 17:59:38 UTC Post #53310
Probably because of the carving.

Take the steel pushable barrel prefab, turn it to world, hollow it, and then func_wall it if desired and add the water in the middle, which might need some clipping or VM to fit. .
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-23 21:20:34 UTC Post #53362
Ok, thanks of the tip!

Although I tried hollowing as well, I know carving is a mortal sin as cosidered by most. :P
Posted 19 years ago2004-08-23 21:36:33 UTC Post #53365
Hollowing isn't a great practice either, but its very handy in these sorts of situations.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-24 00:10:11 UTC Post #53385
I didn't have the steel pushable barrel prefab in the objects list.

How do I make one?
Posted 19 years ago2004-08-24 00:33:01 UTC Post #53395
It's in the 'Crates' category.

If you still dont have it, just make a cylinder, then do the same as I described above.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-24 00:34:05 UTC Post #53397
When I was a newb mapper all I ever used where the block, hollow, and carve tools. OMG, I always got errors using carve and I didn't know how. All I use carve for is things that are square (Doors, rooms+hallways). Of course it suite's me right because on a few occasions I was trying to carve like 20 sided cylineders into a block and a couple of times into themselves at an angle... gee i was stupid.
Posted 19 years ago2004-08-24 06:32:39 UTC Post #53487
Just as long that lessons are learnt ;)
AJ AJGlorious Overlord
Posted 19 years ago2004-08-24 07:12:13 UTC Post #53492
Why not just use the arch tool, and then make a cylinder bottom.....
TheGrimReafer TheGrimReaferADMININATOR
Posted 19 years ago2004-08-24 07:22:51 UTC Post #53498
yeah grim.... i had a friend who wanted a circular room, and used a scaled up and hollowed ashtray prefab!!!
Posted 19 years ago2004-08-24 07:28:34 UTC Post #53501
Lol....But hollow has its uses for getting bottoms of objects etc the right size quickly.
Posted 19 years ago2004-08-24 07:38:37 UTC Post #53504
true.... but AN ASHTRAY??? its not even circular!! its.... wierd
Posted 19 years ago2004-08-24 14:01:08 UTC Post #53624
the ashtray has that ash crap in it so i dont know how that works out unless his making a deathmatch map based inside an ashtray now isnt that interesting :lol: :lol:

habboi
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-08-24 14:33:46 UTC Post #53639
You can ungroup and take off the top bit of the ashtray. It's only two pieces, y'know. And it's a cylinder, just an 8 sided one ;) .

Arch tool is an idea, though it takes a fair deal of VM to get it to align to the cylinder shape to make the barrel bits on the bottom. It's easier to just hollow in this situation.
RabidMonkey RabidMonkeymapmapmapfapmap
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