Talking... Created 20 years ago2004-08-24 23:10:09 UTC by spark spark

Created 20 years ago2004-08-24 23:10:09 UTC by spark spark

Posted 20 years ago2004-08-24 23:10:09 UTC Post #53738
How can you make scientists, security guards A.K.A. Barneys etc. talk?
Posted 20 years ago2004-08-24 23:14:26 UTC Post #53741
use scripted_sentences.
go into your valvesound directory and open sentences.txt
look through the file and find a sentence that you want
like BA_OK1 next in the scripted sentences properties:
Sentence name: put the name of the sentence here with ! infront of it
Name: put a name here
Speaker: The entities name who is speaking it

then trigger it
Posted 20 years ago2004-08-24 23:17:54 UTC Post #53743
Thought so. And yet again, thanks! ;)

~spark

(P.S. You need some helpful guy award thing)
Posted 20 years ago2004-08-24 23:28:26 UTC Post #53745
I wrote a tutorial that Andy should put out soon about it. How to put custom talking sounds, and cover how to set em up. It should cover all the details, or most of em if i havnt figured it all out..
TheGrimReafer TheGrimReaferADMININATOR
Posted 20 years ago2004-08-24 23:37:05 UTC Post #53747
Hmmm....

Somethings wrong, doesn't seem to work. Can you give me step-by-step instructions? I think I might have messed up again. :D

~spark
Posted 20 years ago2004-08-24 23:55:04 UTC Post #53750
y do u need the ! in front of it? (sry i have never used the scripted_scentence thingy in my life)
Posted 20 years ago2004-08-25 02:18:08 UTC Post #53765
It's just a game thing that it needs to understand the sentence group.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-25 04:05:14 UTC Post #53793
I've made an example map with a mini-tutorial in the readme for this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-25 04:26:33 UTC Post #53803
yep and that was funny with the matrix exit ;)
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-08-25 05:21:08 UTC Post #53820
wat is it called?
Posted 20 years ago2004-08-25 05:55:07 UTC Post #53821
umm heres a link

simple 1

http://cariad.co.za/twhl/mapvault_map.php?id=131

cool and funny one

http://cariad.co.za/twhl/mapvault_map.php?id=205

i suggest both cause it helps alot theonly thing i dont get is how they got the gman to alk from one end to the other cause i tried the same with a scientist but it didnt work :x
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-08-25 16:54:26 UTC Post #54035
Make sure that "Move to Position" is set, the monster's name is filled in, and that neither the monster nor the script are in the floor.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-25 19:07:58 UTC Post #54075
Thanks Seventh-Monkey, but I already had got it figured out from your scripted_sequence tutorial.

The problem was that I had set my monster_scientist entity to Gag. Which was pretty dumb thing to overlook, now looking at it. :P

~spark
Posted 20 years ago2004-08-26 03:55:02 UTC Post #54140
Odd. Ah well, glad to be of assistance.
Seventh-Monkey Seventh-MonkeyPretty nifty
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