Created 20 years ago2004-08-24 21:53:00 UTC by [VDC] Rad Brad
The Light Origin key is another, slightly more complicated matter. With this key, you can change the lightmaps on almost any brush entity without actualy moving the entity anywhere. For example, you can make a crate look pitch dark in a very bright room, and vice versa, with Light Origin. Basically, you put an info on a wall and give it a unique name. In the Light Origin key for the brush entity, write in the name of the info_null. Now, in the game, the brush entity will be lit as if it were at the info_null's location.This from http://www.chatbear.com/board.plm?a=viewthread&b=12&t=912,1011191848,12650&s=0&id=123597#1
Consult the ZHLT documentation for further info on these keys.