My New Mod Created 19 years ago2004-08-06 17:51:57 UTC by Floater619 Floater619

Created 19 years ago2004-08-06 17:51:57 UTC by Floater619 Floater619

Posted 19 years ago2004-08-06 17:51:57 UTC Post #48527
this is just going to be a little mod i'll work on in the meantime.
it is pretty big (being unfinished and weighing in at 12.02MB)
I'm only going to release these screenshots right now.

i'm keeping my lips sealed
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Posted 19 years ago2004-08-06 17:58:36 UTC Post #48532
Suggestion: run Half-Life in OpenGL mode, not in software mode.

As for the screens, the level-design looks bland but you're improving. The walls really need more detail and texture usage is very repetetive. Lighting is better although some more variation would be good.

As for the models, you've got them from several other mods, right? The MP5 reminds me of the one used in that German mod (how was it called?). That shotgun is from Team Fortress, right? The last weapon I do not recognize though...
Posted 19 years ago2004-08-06 18:01:24 UTC Post #48534
they shouldn't be, they were made from scratch. *oh there i go again telling you things when i was supposed to keep my lips sealed! :) *

hmm... the walls do look plain though, maybe i should add some cracks etc. but there is alot of detail in areas you don't see in the screenshots.

like cracked pipes, broken walls , oh... there i go again with the telling.
Posted 19 years ago2004-08-06 18:06:38 UTC Post #48536
Then take screenshots of the detailed area's. After all, you want us to be impressed, right? If I were you I would show the best pieces of my map...

And these models, self-made? Nice work then...
Posted 19 years ago2004-08-06 18:10:15 UTC Post #48538
no, i'm afraid not self made. I gave credit to the people who were involved and helped. :)

in the intro titles.
Posted 19 years ago2004-08-06 18:13:59 UTC Post #48540
Ah, ok. I already thought...

Still, you should take better screenshots. This doesn't really convince me of the quality of your mod.
Presentation, that's what it's all about here... and you may want to give a good first impression...
Posted 19 years ago2004-08-06 18:20:26 UTC Post #48541
MORE SCREENSHOTS:
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Posted 19 years ago2004-08-06 18:21:55 UTC Post #48542
i should fix the textures,

some are misaligned.
Posted 19 years ago2004-08-06 18:39:41 UTC Post #48545
The mp5 lokos awesome, but whats with the other weapons and zombies?! Is that some pak2 or something?
Posted 19 years ago2004-08-06 19:33:20 UTC Post #48565
who you play as (you know who he is.):
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Posted 19 years ago2004-08-06 19:39:41 UTC Post #48575
the mod is coming along very well.

The mod will mostly be a new experience in models and skins.
NEW MODELS:
-Replaced the ol' headcrabbed zombie with a nice zombied barney. (no headcrab included)
-There will be NO!! headcrabs in this mod.
-These are the new weapon models i have so far:
New mp5, shotgun, glock, crowbar.
-The crowbar is now a Hatchet.
-Gordon will probably reskinned to look like another person.
-Grunts have been replaced with nice h.e.v. suit workers.
-Scientists are going to be replaced with civilians.
Posted 19 years ago2004-08-06 20:04:59 UTC Post #48589
i like the screenies... :)
Luke LukeLuke
Posted 19 years ago2004-08-06 20:07:22 UTC Post #48592
thanks. hmmm.... maybe i should get a screenie of the Hatchet!
Posted 19 years ago2004-08-06 20:18:15 UTC Post #48594
The Hatchet:
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Posted 19 years ago2004-08-06 20:27:01 UTC Post #48595
OMG floater619 I HAVE to have that hatchet can you link me to it or upload it somewhere?
Posted 19 years ago2004-08-06 20:30:20 UTC Post #48597
are thoses custom skins on the zombies?
Luke LukeLuke
Posted 19 years ago2004-08-06 20:32:17 UTC Post #48598
custom meaning by me... no.

and, VOX, i'll put the Hatchet dll on my site you'll just have to wait a couple mins tho. I'm not putting any other models on my site. (it'll spoil the mod!)
Posted 19 years ago2004-08-06 21:02:16 UTC Post #48603
Hey floater just email it to me :) I believe my email is up here.
Posted 19 years ago2004-08-06 21:12:50 UTC Post #48605
Hey wait a minute floater I got this one off HIT forums am I right in assuming that this is the one you are using?

http://cariad.co.za/twhl/mapvault_map.php?id=217
Posted 19 years ago2004-08-06 21:52:44 UTC Post #48607
yes, that would be the one. Made by Fury616, I gave him credit in the intro titles.
Posted 19 years ago2004-08-06 21:55:46 UTC Post #48608
hey if there are no headcrabs in your mod how come one of the pics has a headcrab
Posted 19 years ago2004-08-06 22:04:17 UTC Post #48609
oh... that will be deleted. Sorry for that mishap.
Posted 19 years ago2004-08-06 22:05:40 UTC Post #48610
oops, i mean fury161
Posted 19 years ago2004-08-06 22:09:05 UTC Post #48611
I still haven't come up with a name for it, i was thinking "The Zombies" but i thought that sounded too corney.

anyway, here's the story:

"[i]You Are Gordon Freeman, you get a job as a scientist in an underground facility called Red Mesa, you soon find out that you are working on a project called the Z-Virus, you find out that if this virus is inhaled, it will turn the dead and the living to a limbo-like state, where all the want to do is eat and by eat we mean 'eat brains and organs' thus, one day you accidentally drop this Z-Virus, and it get's sucked through the vents, you quickly try to escape but, the exits are blocked and everyone is turning into mindless zombies!"

any body got a name?
Posted 19 years ago2004-08-06 22:10:55 UTC Post #48612
Posted 19 years ago2004-08-06 23:25:55 UTC Post #48617
how about resident mesa
Posted 19 years ago2004-08-06 23:33:04 UTC Post #48619
hmmm.. that sounds pretty good
[b]Resident Mesa[/b]
Posted 19 years ago2004-08-07 12:00:58 UTC Post #48731
anybodyelse got a name?
Posted 19 years ago2004-08-07 14:24:10 UTC Post #48761
I like that name.
Posted 19 years ago2004-08-07 14:35:05 UTC Post #48767
The texturing for the walls is terrible. You really cannot get around that. Misaligned, repetative, boring. I suggest you add some structure. Support colums along the sides of the walls, more pipes and maybe some steam on the ceiling.
Posted 19 years ago2004-08-07 16:12:11 UTC Post #48799
what?... i did the mapping!!
the modelling and skinning is done by other people!
that's it!!

[b]I AM THE ONLY ONE THAT HAS THE .RMF AND .MAP!!, NOBODY ELSE CAN PUBLISH THIS EXCEPT ME!![/b]
Posted 19 years ago2004-08-07 19:53:50 UTC Post #48836
Floater619 I believe you. But keep in mind that a "mod" is a team of people who get together and make the maps, models, code all by themselves. It is possible to make a mod by yourself, but that is just if you make everything. I have yet to see a mod that used models that freelance modelers created. It's ok to use the models, but it's just frowned upon.

Did you ask the creators for their permission? Or are you just crediting them?
Posted 19 years ago2004-08-07 20:45:25 UTC Post #48842
name: half-evil.

ummm, your screenys are nice.. although to make your mapps feel more detailed try using a wider array of textures... rather than using that same one on the walls and ceiling try adding say a band around the middle of the room and make the upper half of the wall differant or somthing like that and make the ceiling a slitly differant texture. also try experimenting with lighting... lighting can make a huge differance to the feeling of your maps... especially spot lighting in tight areas... so as to give intense shaddows...

ENOUGH with the software mode, its horrable change it to open GL already.
Posted 19 years ago2004-08-07 23:29:01 UTC Post #48883
Floater, I recommend you work on ONE thing at a time. What happened to your spaceship mod? And now this mod? Work on one thing at a time and take your time on it. The map I am currently working on has taken a week just for a corridor and a room, because I wanted the details and lighting to be just right.

The screenies do like quite nice, although I am not sure how nice they would look if they didnt have the custom models in there. The screenies are a bit bland though. IMO i think you need to focus more on lighting, texturing and architecture.

Lighting
Make it dark, not too dark, but dark enough to be able to scare the player. You can hide the zombies in the shadows and make them pop out of nowhere when the player least expects it. Good Lighting = Good atmosphere, and atmosphere can cause horror. I recommend you read BL's horror tutorial.

Texturing
The texturing is way too boring. They aren't properly aligned, and it is very very repetitive. You might be able to get away with it if your lighting is just right, because the player will be caught in the atmosphere and would almost not notice the textures.

Architecture
Needs MAJOR work. Very very bland, and the ceiling has no supports. I think old rusty pillar type things would look nice, and would also leave a nice hiding spot for a zombie. I think you need to add railing type things on the roof (texture = {TENSION5). Pipes on the roof would also go quite well, and maybe some rusty old vents. Floor detail would also come out well. Make the walls more interesting, as they are just blocks right now. Maybe clip them into 3 or 4 different brushes and then use Vertex Manipulation to make them interesting, read the hallways tutorials if you need help with VM.

I really hope you consider my critisism, because this work is the most promising I've seen from you.

Good luck. :)
Trapt Traptlegend
Posted 19 years ago2004-08-07 23:50:55 UTC Post #48887
thank you trapt, i do consider your critisisicm and try to work on the things you said matter most. :)
Posted 19 years ago2004-08-25 22:12:22 UTC Post #54112
That gordon model is from HLPS2. I'll gladly send anyone the model if you doubt me.

Err, did anyone ever play Todesangst? The hatchet model is used in it...

And have you asked the permission of the model creators to use their models? Crediting them is all well and good, but it's often much more effective to contact them, show them work, and if they like it they'll often allow you to use the models. I've seen more than a few get very irked at the presence of their models in other situations when the author has not asked permission, even if credit is given. Just a recommendation that will earn you much more respect with modelers and such. This is why HIT requires membership to post and download, in an attempt to stop people from using modelers' work without their permission in their mods and such.

Your screenshots show vast improvement over other maps. However, as many others have said, the texturing is repetitive. Since it looks, at a first glance, like the r_speeds are not too high, maybe a look at this piece of work, similarily themed, can give you some ideas on how to detail those silo textures :) .

Best of luck as well.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-25 22:46:53 UTC Post #54120
thank you. :)
Posted 19 years ago2004-08-26 03:47:57 UTC Post #54138
Err, did anyone ever play Todesangst? The hatchet model is used in it...
Yes. Fun to throw it up in the air and run under it!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-26 06:17:27 UTC Post #54166
Looking ok floater. But the textures are repetetive and misaligned. Architecture is OK, but not too great. Lighting is ok as well. It looks very promising. Good luck!

There, I have given you some nice feedback. :)
m0p m0pIllogical.
Posted 19 years ago2004-08-26 07:27:42 UTC Post #54180
Who are you? and what have you done with the REAL m0p?? jk
Posted 19 years ago2004-08-26 08:57:32 UTC Post #54206
The lighting is unresolved, so too is the texture alignment in places. But overall, you're doing a good job for an fairly new mapper! You know what they say, "practice makes perfect." ;)
Posted 19 years ago2004-08-26 12:41:37 UTC Post #54245
Very true. Make lots of practise maps, y'know, hour's work-then-delete stuff.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-08-27 09:37:53 UTC Post #54487
well, loot of work is ahead of you... just do all the things that are mentioned here, and mod will be great...

are you working alone on it?
no help from anyone? :
Posted 19 years ago2004-08-27 11:20:50 UTC Post #54506
I wont be bothered with reading all that,
For the screenies:

They are extremely undetailed and boring. I mean, the same texture everywhere just doesnt give the right feel.
And Detail doesnt mean cylinders here and there that are supposed to be pipes - it actually has to look good.

For the models, make sure you credit the authors.
Posted 19 years ago2004-08-27 11:46:46 UTC Post #54509
12mb for a single map :o

as for the zombiew, they dont look right with the rip in them, make them without that and just bloodstained.
Posted 19 years ago2004-08-28 08:44:05 UTC Post #54746
...Hmmm, looks like Seventh edited my post there... thought something had changed...
Posted 19 years ago2004-08-28 10:17:08 UTC Post #54784
hmm, the glock 18 model looks nicked from the tango's from hostile intent but i could be wrong.
Posted 19 years ago2004-10-06 12:18:57 UTC Post #64481
yes it is, its from the glock of hostile intent.
u lying bout lot of things man, just say u ripped it or make them yourself, and the leveldisign is VERY ugly by the way. Sry just the truth
Posted 19 years ago2004-10-06 12:20:11 UTC Post #64482
dude, dont revive any more threads. you just got here!
Posted 19 years ago2004-10-06 14:45:55 UTC Post #64515
I think he needs to read my how not to be a lamer guide. His spelling and grammar SUCKS!!!
m0p m0pIllogical.
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