Laggy Maps! Created 20 years ago2004-08-30 21:08:44 UTC by craze3 craze3

Created 20 years ago2004-08-30 21:08:44 UTC by craze3 craze3

Posted 20 years ago2004-08-30 21:08:44 UTC Post #55368
All the maps I made are REALLY LAGGY!!!!! What can I do to make my maps not lag?
Posted 20 years ago2004-08-30 21:16:05 UTC Post #55369
can you post links to some of yours maps so i can see what you mean?
Posted 20 years ago2004-08-30 22:11:00 UTC Post #55372
http://www.plainflash.com/clan/fy_wharehouse1.bsp :)

(link will be active for only a week)

Could it be because I have no sky? or.....what?
Posted 20 years ago2004-08-30 22:20:51 UTC Post #55373
i cant open that, the file has to be in a winzip archive (.zip).
Posted 20 years ago2004-08-30 23:43:09 UTC Post #55380
i have the same damn problem.. like sometimes i make them.. they are not laggy.. but when i make a map that i actually like.. like the one im working on awp_gurad.. it has like 9fps
Posted 20 years ago2004-08-31 00:08:18 UTC Post #55382
exactly!!!
Posted 20 years ago2004-08-31 00:37:42 UTC Post #55385
gheez :zonked:
did it even compile properly?!
Posted 20 years ago2004-08-31 01:36:50 UTC Post #55392
Strange...

The map runs at a steady 72 fps at my system (AMD 1800+, 384 MB RAM, GeForce FX5600 128 MB), and only when too many crates are broken at the same time (so many gib models appear) that drops to about 40 fps.

A question: what are your system specs?
And do other CS maps run normal, or does lag only occur with your own maps?
Posted 20 years ago2004-08-31 03:28:10 UTC Post #55406
simple few questions:
+Did you run vis?
+Did you run RAD
+Are you using old compile tools (ones that come with vhe, non-zoners)
+Is there a leak?

There we go, answer so we can tell you to fix these ;p
Posted 20 years ago2004-08-31 03:32:30 UTC Post #55409
i cant open that, the file has to be in a winzip archive (.zip).
Rightclick - save as - Valvemaps.
Posted 20 years ago2004-08-31 04:26:03 UTC Post #55418
youre map has got potential.. it doesnt lagg at all on my comp, and mine is really old crappy ibm.. maybe you need to manually delete the history, temp, temporary internet files, and defrag.??
oh! and you need to add a step in the tunnel! once you get down there youre stuck to be shot at.. all jumpable items have to be 1/3 or less height to be able to get on them without low gravity.. just a little pointer. ;)
Posted 20 years ago2004-08-31 13:11:13 UTC Post #55480
well we usually use 600 gravity for that maps and it runs on my server. I run the server on my comp and play cs on the same server. It lags alot on this map and it barely lags on other maps (which i still run+play on my server)!

I dont know what VIS and RAD are but I think when I compile the map it does that for me??? And yes im using the VHE compiler tools. This is my first map but I dont want it to lag!
Posted 20 years ago2004-08-31 13:35:14 UTC Post #55482
tutorials?
Posted 20 years ago2004-08-31 14:01:37 UTC Post #55483
Read all in the beginning tutorials
Download ZHLT Custom Build 1.7 (SEE LINKS PAGE)
Posted 20 years ago2004-09-03 12:46:33 UTC Post #56206
72/40?? lucky my maps run at 8fps!!
Posted 20 years ago2004-09-03 13:49:42 UTC Post #56236
What are your system specs then? Such a map should perform pretty good on virtually any machine that can run Half-Life with decent framerates...

Unless you have a lot of gib models at the same time (coming from the breaking crates), but that should only be temporary...
Posted 20 years ago2004-09-03 13:51:09 UTC Post #56238
Oh, you may also want to check whether you have other programs running on the background, might be of influence. Also, make sure you run in OpenGL or Direct3D, as Software mode doesn't make use of your graphics accelerator card. And we don't buy those things not to be used, right? ;)
Posted 20 years ago2004-09-03 17:38:39 UTC Post #56323
uc.. whenever i compile a map. it either turns out good, like 40 fps.. (very rarley) or it comes out like 8 fps (80% of the time)
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