Posted 21 years ago2003-11-25 18:04:01 UTCPost #5636
simple. run ur map and type pointfile in the console. then follow the line till it goes through a wall and theres ur leak. also helps to use /noclip and the problem is it sometimes posent have enough points. there definetly is a way to fix this but i dont know it.
Posted 21 years ago2003-11-25 19:32:49 UTCPost #5646
also, type gl_clear 1 in the console to turn areas outside the level intoa solid colour. this gets rid of the "warping" that occurrs when noclipping with openGl.