making a moving chicken on cs Created 19 years ago2004-09-02 22:25:55 UTC by FoxFrost FoxFrost

Created 19 years ago2004-09-02 22:25:55 UTC by FoxFrost FoxFrost

Posted 19 years ago2004-09-02 22:25:55 UTC Post #56079
ive tried makeing a moving chicken but it did not work so nif you could tell me or give me a tutorial that might help
:o ok
Posted 19 years ago2004-09-02 22:35:18 UTC Post #56081
It moves when you lead it (when it's a hostage) :P
Posted 19 years ago2004-09-03 01:31:58 UTC Post #56091
i think that he means, like the one in cs_italy.. the one that just bobs its head up and down. i dunno how to do that sorry. :
Posted 19 years ago2004-09-03 06:42:24 UTC Post #56104
i think it wasnt programmed to move just sit idle so the only way for it to move is to edit model that is unless you no coding?
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Posted 19 years ago2004-09-03 07:55:46 UTC Post #56115
That's just a repeated animation - use env_sprite to insert the model into your map.
For making the model "move"... you cant.
Posted 19 years ago2004-09-03 08:04:33 UTC Post #56120
Oh yes, you can make a moving chicken... but that requires modelling... :)

The chicken is an animated model, it's idle animation is to continue bog it's head up and down. You could animate it to run around, have several different idle animations play randomly so it isn't too repeating. This is done in several maps with birds... de_plaka is the best example I remember now.

A 'problem' would be that chickens couldn't be made killable as func_breakables can't move. Also, players can walk trough the chickens. Sure, you could make an invisible train moving along the chicken, but with random animations that's not going to work properly.

So, yes, possible, but requires some skills... :)
Posted 19 years ago2004-09-03 08:11:47 UTC Post #56121
All that for a chicken?

Hmmm...maybe have a looksee if someone else has already done it before going to all that effort first.
Posted 19 years ago2004-09-03 11:10:13 UTC Post #56169
please keep your questions to 1 thread. of you really need to just bump your original back up.
Posted 19 years ago2004-09-03 16:34:18 UTC Post #56288
How do you make it so when someone kills it, it says "Someone killed a chicken!!!"?

Thats a pretty cool feature.
Posted 19 years ago2004-09-03 17:23:27 UTC Post #56311
just have the chickens set to trigger "death" and target an env_message or (preferably) game_text.
Posted 19 years ago2004-09-03 17:42:30 UTC Post #56327
cs_italy has a moving chicken :D Btw i love chickens!!!
Posted 19 years ago2004-09-03 18:23:11 UTC Post #56344
ministeve: idioto!
Set the breakable of the func_breakable (that is the chickens body) to trigger a game_text.
"The chicken" is built like this;
A cycler_sprite has a chicken.mdl as its sprite - it shows the chicken, but its not solid.
A func_breakable is around the chicken, with rendermode texture and render amt 0.

When the invisible breakable is destroyed, it targets the cycler_sprite, and an chicken noise (ambient_generic), so the chicken goes away. You could also make it trigger a game_text.
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