to world? Created 20 years ago2004-09-04 00:26:27 UTC by zooyorkbmxer zooyorkbmxer

Created 20 years ago2004-09-04 00:26:27 UTC by zooyorkbmxer zooyorkbmxer

Posted 20 years ago2004-09-04 00:26:27 UTC Post #56423
yeah.. retarted question.. what does the tie to world thing do? control+w
can it help me increse my fps magically?
Posted 20 years ago2004-09-04 01:04:07 UTC Post #56427
On the contrary, it can decrease your FPS as it can cause more face splitting within brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 08:46:21 UTC Post #56477
Both of you are right, but dont make an entire level out of func_walls. Thats not a goo idea because vis and rad will see tright through that and you will get numerous errors.
Posted 20 years ago2004-09-04 10:45:42 UTC Post #56502
And you wont be able to make themap...exist.
Posted 20 years ago2004-09-04 11:16:03 UTC Post #56503
By that you mean, the game engine does not render it as an object seperating you from the outter black beyond.
And i do agree with CoolFat, thats not a 'goo' idea.
;)
Posted 20 years ago2004-09-04 16:06:39 UTC Post #56556
Yes, make sure no entity brushes are used as borders between the void and the map.

func_wall detail brushes like furniture or complex architecture that's not a border piece, and leave main architecture brushes as world brushes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-04 16:53:56 UTC Post #56563
in simple form, it changes something thats an entitie (some thins that doese something eg. func_train) to a non entitie, also known as a brush

sry if your not a noob, but it does sound like it :D
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