Interesting friend... Created 20 years ago2004-09-05 17:13:49 UTC by spark spark

Created 20 years ago2004-09-05 17:13:49 UTC by spark spark

Posted 20 years ago2004-09-05 17:13:49 UTC Post #56772
I was bored as hell today, so I decided to look at Half-Life models.

While I was browsing I came across a couple of monsters that never made it into the game, I'm sure most of you guys here have already seen them.

Now one monster in particular caught my eye, it was a thing called "friendly", and here comes the reason of this post. That that?s the horror style Valve should have had in mind while creating all of their monsters, not just this one! I mean look at him!
User posted image
User posted image
User posted image
Imagine if that thing leaped at you while you're not expecting it i.e. you?re in dark room with only one red light fading in and out, and it pounces on you out of the darkness. You'd crap your pants right through!
Posted 20 years ago2004-09-05 17:29:28 UTC Post #56779
Some sort of over-grown headcrab. Personally, I don't like his look. A bit too... weird for some reason. But yeah, could be pretty scary when used right.

It has been used in at least one mod, I believe "Todesangst: Der echte Feind".
Posted 20 years ago2004-09-05 17:46:01 UTC Post #56787
Its a great monster.

And its in no way related to the headcrab.
Posted 20 years ago2004-09-05 17:47:32 UTC Post #56788
nice ass <3
Posted 20 years ago2004-09-05 18:10:12 UTC Post #56795
Hahaha!
Posted 20 years ago2004-09-05 18:38:55 UTC Post #56801
It was also used in USS Darkstar.
Luke LukeLuke
Posted 20 years ago2004-09-05 19:03:58 UTC Post #56805
It was originaly an unused model in Half Life, everything else just ripped it from the pak file. But if you want to create a horrific atmosphere:
Make it so that you must pass through a very dimly lit area of water with lots of icthyosaurs.... chill.... icthyosaurs scare the crap out of me man...
Posted 20 years ago2004-09-05 20:31:17 UTC Post #56809
Well, you can use it in your maps now that it is discovered! Monster-generic would work right, or do those not attack?
Posted 20 years ago2004-09-05 20:44:18 UTC Post #56813
They don't attack. You could have it 'attack' something with a scripted_sequence though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-09-05 20:49:16 UTC Post #56814
Or if your messing with coding you could use that instead of modeling a new monster with new animations etc.
Posted 20 years ago2004-09-05 20:53:58 UTC Post #56816
It has all the animations. I plan on making a scripted sequence where a poor assasin gets torn to sherds by this thing. :badass:
Posted 20 years ago2004-09-05 22:02:57 UTC Post #56826
Haha losers, hey deserve it. Black ops are the most annoying enemy in the game... (but they are oooooooh so hot!)
Posted 20 years ago2004-09-06 07:32:19 UTC Post #56896
In sven coop, you can make those things follow you. :nuts:
Luke LukeLuke
Posted 20 years ago2004-09-06 07:35:12 UTC Post #56898
In USS Darkstar they didn't actually do anything, they were in the creature tanks but suddenly disappeared when the disaster struck. My cousin who played through was petrified by the fact that they could be lurking somewhere in the ship...
Posted 20 years ago2004-09-06 07:37:41 UTC Post #56900
haha!

Walkin' down the hall. whistle whistle RAWWWR! AHHH! ITS GOT ME!
Luke LukeLuke
Posted 20 years ago2004-09-06 07:38:34 UTC Post #56902
No - but then he was well pissed off that they werent even there!
Posted 20 years ago2004-09-06 07:43:48 UTC Post #56905
Or itll be like this:

Walkin down the hall... whistle whistle
Luke LukeLuke
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