Ok--look just do this.
1. Insert your cam, fix the settings to follow a path corner.
2. Insert the path corners--- name them something simple like
cam1stop, cam2stop, and so on.
Now that you got your cam set up it will slowly wonder of(your
problem) because you have'nt got a target---
3. Now make a square brush about 12x12 units with the AAAtrigger
texture, And make another brush with the origin texture half the
size(6x6) Put the smaller brush into the bigger one and select them
both. Tie this to a func_train Make sure the settings are correct.
also make sure you cange the render mode to texture and the flag
to not solid.
4. Now make more path_corners-- this time there for the func_train
Name them something like--targetpath1, targetpath2. e.t.c.
5. Now the final step is to select the Cam, Make sure the "firststoptarget) of the cam is the first pathcorners name in this case cam1stop, and for the func_train its targetpath1.
6. Oh and name the func_cam and func_train the same thing--like
"camdisplay1" Now trigger the camdisplay1 and it should work fine.
Keep me posted.