Lights.rad Created 20 years ago2003-12-02 07:12:43 UTC by AJ AJ

Created 20 years ago2003-12-02 07:12:43 UTC by AJ AJ

Posted 20 years ago2003-12-02 07:12:43 UTC Post #6291
In the old Hammer (Worldcraft 2.1 or something) in the help file it said that u have to rename valve.rad to lights.rad. Is this still the case today? I find that i have to do that to get my texture lights to work
AJ AJGlorious Overlord
Posted 20 years ago2003-12-02 07:25:40 UTC Post #6295
You never HAVE to, it's just recomended. valve.rad contains all the default texture lights for the halflife .wad file. It dossent matter what version you use, because the lights.rad file you get with hammer comes empty for some silly reason; meaning no textures listed to be lit. You have to either edit it yourself or replace it with a renamed copy of the default texture light settings in valve.rad.
Posted 20 years ago2003-12-02 07:28:08 UTC Post #6296
I thought zonners had one.

hlrad.exe?

or is there a real file light.rad :)
Posted 20 years ago2003-12-02 08:15:01 UTC Post #6308
yeah, zoners also comes with a practically empty lights.rad. -and im not talking about hlrad, im talking about lights.rad!
Posted 20 years ago2003-12-02 08:19:26 UTC Post #6312
Actually, I had 3.4 and my valve.rad contained an incredible one light - I downloaded one from, uh, somewhere. Want it? Look at "Texture Lighting" in the tutorials (by me, o'course :) )

#this one, say the most about beauracrats, ain't in his head now#
#dobba dobba bobbabobba doba dobba#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-02 09:36:07 UTC Post #6333
the lights files are there to get you started to make your own

Like

+0white 255 255 255 1000

the last number beeng the intencity
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